vrijdag 13 februari 2009

Vergo guide

Location:
Vergo is one of the easier to access raids, it's on Porto Bello Desolate Cliff , H5 for all channels.

Summoning and re spawn time:
To summon Vergo and his minions you need to use a silver hammer on his tombstone (Silver hammers drop of Bellboy mini boss in desolate cliff which respawns each 4hours). Vergo herself re-spawns after a maintenance or 12 hours after she was killed last.

Difficulty:
Vergo has 57AR/DR and can hit quite hard, however there is a way to lure him without letting him attack and since the updates he is rather easy thanks to higher ar/dr. now a days a expert family can solo him, but on average 2 expert families are recommended.

Strategy:
Vergo has 57AR/DR and can hit quite hard, however she deals physical dmg so a tanker still works wonders to keep the group alive. When Vergo spawns her minions spawn with her, alot of lvl 100 mobs and some mini bosses (Pasiar, Skeleton, Gavi and Anchor bosses).
There's basically 3 strategies for vergo:

first is the zerg where the raid group storms at vergo and ignores all other minions, and tries to kill her asap (her minions despawn when she dies).

And the Normal way, where you take down the mini bosses first and then lure Vergo to a calm spot and let the tanker tank vergo with her normal atk's into the opposite direction of the dps group.

Thirdly is the circle or running around, with this variant you also lure the mini bosses away from Vergo and kill them, then lure Vergo with a wizard after having dispelled Vergo. Vergo will endlessly run after the wizard to hit it with a normal atk, but as a wizard you can easily outrun/levitate Vergo. The wizard then runs or flies circles around the dps group to let Vergo walk constantly in the dps group's range.


Loot:
  • Key of Vergo (Use on chest of mein in Deserted quay for a lvl 100 e wep, 84 elites and rings)
  • Diamond Coupon
  • Grand Level Valkyrie Crasher
  • Bellem Box
  • Random Ring
  • Random Glove
  • Level 84 Elite Weapon
  • Level 92 Weapon/Armor
  • Level 92 Unique Weapon/Armor
  • Level 96 Weapon/Armor
  • Level 100 Weapon
  • Level 100 Enchantment Chip
  • Piece of a 32 ar recipe (item needed for them)
  • Piece of Elite Schvarlier Armor (Rare)
  • Recipe - Enhanced shooting resistance necklace (Rare)

Source:
raid boss list

Uranus guide


Location:
Uranus can be found in Bahamar, Underground cave 2nd floor.
To get to underground cave 2nd floor you need to step into a yellow circle in wetlands or murky bayou, once in underground floor 1 you will need to kill a King of Coverty which opens the way to floor 2 on the other side. (A King of Coverty killed in wetlands will open a door in the murky bayou side.)


Summoning and respawn time:
Uranus has a 24 till 37 hours re-spawn time. However to get access to the floor where Uranus resided you'll need to kill a King of Coverty which has a random re-spawn time from 3.5 till 5 hours.

Difficulty:
Uranos isn't the hardest raid, but it can be annoying mostly due to the tons of minions and poisoning effect will lowers defense. It can be killed quite easily with 2-3 expert families, in wich 1 family usually takes care of the minions.

Strategy:
Uranus has 4 stages in which you fight him, before each stage you'll need to kill all the Uranus eggs to be able to attack Uranus. During the first 3 stages when his hp is low he'll hide underwater to recover. When that happens all the eggs re-spawn. In total you need to kill all the eggs 4 times and kill Uranus 4 times.
When fighting the eggs, keep in mind that every egg killed spawns around 10 minions which can be a problem if there are to much of them. Whoever kills a minion also gets a 5 minute AR, atk and def debuff which is a royal pain in the ass. When finally facing Uranus, do remember that his attacks are physical of type so prot field will greatly reduce the dmg. Outrage musks are best given a protection field to make sure they survive the attacks. A other way to save the dps group is by letting a tanker provoke away from the main dps group and lure Uranus his attacks on him. Do note that who ever has top dmg on Uranus with a single char in the last form will get all the drops!!! so it's advises to keep the top dps free of the minion's poison.



Loot:
  • 32 AR Recipes (rare)
  • lvl 100, 30 AR Weapons
  • La Rouge (rare)
  • Elite shivarilier armor - recipe

Source:
jGE wiki and raid list guide

Lightning Gate guide


Location:
Gate of Lightning is located in rio albi channel 1 only (in e7 and is written on map).

Summoning and respawn time:
Einwind will respawn 28 hours after being last killed, and just like fire gate you'll need a orb to open this portal. However you'll need 1 lightning orb instead to open it. When Lightning gate is opened it also places a notice of it opening. It stays open for around 5-10 minutes. Once inside you'll notice you've stepped into a maze, be carefull here as 1 wrong warp can get you lost from the rest of the raid group.
I'll list the paths trough the maze:


After entering Lightning maze you'll need to stand close to the warps and type [/where] without the []. the warp you need to take is the one with coordinates x:37000, y:-35000 and enter that warp. This is the warp behind your characters backs as long as you didn't move yet.

Each room will have a elite mob you need to kill before the warps open, don't get to confused of what way to go when fighting them however.


Now you should be in floor 2 of the maze:
There's 2 random starting places for this map, so your raid team will be splitted up.
Use /where again to see in wich room you are, if you get coordinates close to x:-40000, y:-30000 then you're in the right room, if not then you need to move to the right room.
Getting to the x:-40000, y:-30000 room:
  • Wait for everyone to load and see if you have enough players to kill a few mobs
  • If there are to few people in the false room let them use a teleport scroll to have a chance to spawn there (tele scroll gives 50/50 chance for the good spawn)
  • If you got enough people go trough the gate you warped with your back at
  • Don't move in this room just keep killing the mobs here for a while, in a bit the warps will spawn and if you take the warp at the same spot you'll be transported to the good room
Now that you got everyone here in the good room it's time for the second floor of the maze, walk up to the portal neares to the x:-400000, y:-28000 coordinates and enter :

Room 8 is the mini boss room, stick to the wall to the right and let a tanker lure the Einapth Chieftain to the corner for easy killing. once dead it will spawn the warps, take the warp with location x:-14, y:-4200. Now you're finally in the Silent Maze Sanctuary where einwind resides (Lightning Gate boss)

Difficulty:
Einwind is one of the hardest raids, unlike other raids however it's best to bring at least 8 good expert fire elementalists (M'boma or Hellena should also work) to deal the dmg. Always handy to have 1 or even 2 tanks for containing agro of einwind and maybe the mobs.

Strategy:
Now it's time to get close in on the boss but first let the dps team stand in back and wait for the tanks to get a good agro on einwind (he can be troubling at times to keep on a tank).

Once einwind has settled down let the dps teams barge in and place the rezzers out of aoe range while placing dps near einwind. You can also use chars with protection field to prevent einwind from 1hit ko' ing your teams but it also restricts team builds and item usage a fair bit. Always bring some unsquadded dispellers to cancel einwind's enchantment arm, since he gets another 20k attack with it... He uses 1 small and 1 big aoe, be carefull of the large one as it can kill quite easily.

Einwind however is weak to fire, wich makes fire elementalists a good dps source here. (Firewall spam is recommended) Even musketeers will deal less dmg then elementalists, but they are still viable.
If your raid group is having problems surviving consider using antimagic shield and lightning plasma to reduce the lightning dmg. On the other hand if you are able to survive you can switch to shining ballad and lava plasma to deal way more dmg. Good luck!


Loot:

  • Elite Le Noir
  • Elite Le Blanc
  • Le Noir
  • Elite 84 Equipments
  • AR 26 Weapons
  • AR 30 Weapons
  • Lightning Weapons
  • Lightning Elemental Key
  • Random Enchantment Chip
  • Random Ring
  • Random Glove
  • Random Shoe

Sources:
playge wiki LG article and raid boss list

Fire Gate guide


Location:
Fire gate or gate of fire can be accessed from topolo durga channel 1, open the mini map and go to the place where gate of fire is written on the map (D6).

Summoning and respawn time:
When you arrive at D6 in Topolu Durga you'll see the gate leading to this raid. When someone drags a fire orb into it from their inventory the warp to Fire gate will activate and for around 5-10 minutes anyone can enter.
In addition to that there's a notice to all players in topolo durga channel 1 when it opens (saying that it has opened). So make sure no one that dislikes you is active on the map.
Once inside you'll see tons of monsters and 10 summoning towers scattered all over the map.
You'll need to use a total of 10 fire orbs on the 10 summoning stations to spawn Lava Leaf in the center. To get the towers on the platforms wait till a gate has apeared and use it to warp onto those platforms. Watch out with the summoning stations because once used they can be attacked by any players. If a summoning station is destroyed all stations will deactivate and Lava Leaf will despawn. Do note that after killing Lava leaf everyone will be kicked out in 90 seconds. Fire Gate can be done as many times as you have the orbs to fund it as Lava Leaf respawns each time all 10 towers are activated.


Raiding strategy and boss stats:

Strategy for the raid is pretty straightforward, use the orbs to open the portal and spawn a lava leaf, drag him to a corner with a low spawnrate of mobs, get char to tank him and let rest dps and buff.
Important buffs here are lava plasma, ice plasma, antimagic shield and jarring tune. Till v4.5 jarring tune and antimagic shield won't stack tough. Lava plasma is best used if you can't survive his attacks/aoe's to well, ice plasma is ideal for dealing more dmg since he's weak to ice, but he'll deal more dmg then with fire plasma on. Antimagic boosts resistances and jarring tune help survive even more but jarring tune comes at the cost of -10% atk. All depends on what you prefer.
Again he's weak to ice so expert eles with ice bracelets deal most dmg to him, outrage musks are also good for dps of course. He can also use his selffbuff skill Aurora to gain 200 def, which makes wiz dispell also very useful here. After all that trouble he should die pretty easy and give you some cruddy gear.


Loot:
  • 32 AR Fire Gate weapon or shield (100% chance of 1 to drop)
  • 30 AR lvl 100 weapons
  • lvl 84 elite armors
  • Le Noirs
  • Recipe - 92e armor
  • Recipe - 96e armor
  • Fire Elemental Key
  • Belt
  • Enhanced Lightning resistance necklace recipe (rare)

Loot improved since v5.0, might be more new drops

Source:
jGE wiki and raid boss list