zondag 10 april 2011

Castilla Tower partial guide

Location:
Chaos tower can be entered from Castilla Temple, which can be entered from doing the Castilla Ruins quest or by warping after completing the Castilla episode 2 quests. To reach the tower entrance you'll need 3 golden pieces and 2 golden relics to enter it.

Difficulty:
Hard to Insane depending on boss, 12 families is maximum here and you'll want to bring as many as you can each time.


Raiding Strategy:
Like mines and relics, this is a series of bosses and their minis.

Elnugad and Elbrid:
The first 2 bosses are actually quite easy, but need to be killed at roughly the same time to be able to advance.
Their agro is also random, and they easily kill most robe/coat users. Both have 67 AR/DR.

Elnugad, Elbrid and Grief:
They're back already, and gained 1 more ar/dr. After killing both a third similair boss spawns which you also need to kill.

Einwind:
Good old einwind, hugely beefed up with it's 70 ar/dr and unremovable lightning arm.
Just keep ressing and try to tank him away from the majority of the people. Deals lightning dmg as usual.

Dominator:
A quick strong melee boss, who has a high chance of inflicting shock on his attacks. And thus pretty much kills whatever it shocks... Ignore harm is a godsend here, so wizards, recklesses and emilia's bring a rod!
Even though it has 71AR/DR and very strong attacks and skills, it won't often wipe a party because he never hits a lot of targets. As long as you keep rezzing it should be doable.
On his death he'll drop a roulette chest.

Npc room:
Here you can talk to a mysterious npc and decide to:
A) ignore him
B1) stop exploration, after which the npc will ask if you're sure if you reply you'll take his help several npcs apear which give a random buff that goes up to 50% atk, 5 ar, 5 dr max.
B2) stop exploration, and say you're sure. this will stop the raid and count as a completion.
C) say you'll continue, this spawns a new npc which offers to you warp you past the 2 bosses for 10 ancient gold relics. (for 1 person only, and despawns Tesla Coil boss and frees up movement to the Beholder boss)

Tetrapod:
Random spider robot wannabe with 72 AR/DR, uses a very strong lightning aoe skill he randomly casts somewhere. Mostly Random agro, but occasionly it will try to use a skill on a specific character, if he runs away you can kite this boss.

Teslacoil:
The grand murderer of families, having 74 DR/AR and often spamming a lightning aoe which pretty much 1hits anything. Just make sure you keep away when he's suddenly slowly moving that means he'll prob use his skill. res up, cast magic barrier to keep as many alive and kill the minions asap when they spawn. (they look exactly like the real one but tiny bit smaller and hit for less dmg) Can be skipped via npc.

Beholder:
The joke boss, even though it has 75 AR/DR it doesn't pose much of a challenge. His normal attacks hurt a bit and can freeze, but skills can't even 1hit masters in 96e/LN's. Atop of that he's fond of using a melee skill with hiss drill but when he's targeting someone for it he can be vergo style kited.
Also drops a roulette chest.

Jellyfish:
basically a Teslacoil on steroids, it has 77 AR/DR and has a ranged double hitting high dmg attack with a chance to freeze. spams the same high dmg aoe skill like teslacoil and 1hits even more people with it.
He can be tanked, but it wont stop him from randomly using his skills, and the tanks usually don't last very long either. With a combination of Recover spam of scouts and quick ressing you should be able to down him.
He's also able to be kited vergo style, but i'm not sure how to trigger it...

Hydro Bomber:
unknown.

Light Gemini:
unknown.

Dark Gemini:
unknown.

Queen Valkyrie:
Has 3 phases, with more and more strength each phase.
After phase 2 the mysterious npc's return and offer help again or to end the mission.
If you accept their help several mysterious npc's will offer help (1-5 ar/dr/atk buff) for 3 ancient relics.
Queen Valkyrie also drops a roulette chest.



Boss drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • mega ores
  • random rings
  • Pure ores
  • Composite Steel

Roulette drops:

  • 84e weapons
  • 30 ar weapons
  • 32 ar weapons
  • 84e armor
  • 27 dr armor
  • 92e armor
  • 96e armor
  • Le Noir
  • Recipe - 92e armor
  • Recipe - 96e armor
  • Recipe - Le Noir
  • Recipe - Elite le Blanc
  • Recipe - Elite le Noir
  • Recipe - Greek Croma
  • Recipe - Dragon Heart
  • Recipe - Made Necklace
  • Recipe - Cut Necklace
  • Recipe - Crafted Necklace
  • Recipe - Qualified belt
  • Recipe - Artisan Belt
  • Recipe - Magic Belt
  • Recipe - Magic Earrings
  • Recipe - top tier jewel recs
  • Gold Earring
  • Silver Earring
  • Elemental Jewel
  • Promotion Recipe - Veteran
  • skill ring
  • rough ore
  • Random symbol
  • Gold relic piece of ancient
  • Gold ancient relic


Sources:
sge raid page

Hidden Holy Water Chamber Raid

Location:
The entrance to the hwc raid is at the Al Quelt Moreza, Narthex at B8/9.


Summoning and respawn time:
You merely need to have completed the holy water chamber quest to be able to do this raid, and then you can do it only once a day. However having a Vincent is required for completing this raids as well as debuffers.
Every family entering will also need a hwc key. (crafted with 50% at ustiur base camp from 1 al quelt key and great stone) and will
also need to bring 1 of each hq gem and 4 earth stones to use one of the objects inside.


Difficulty:
Easy,as long as you know what you're doing. Otherwise it's easy to ruin the raid with 1 wrong click.
4+ master families recommend.


Raiding Strategy:
Themed around al quelt and the bosses you fought here before, so you should remember most of this.
However there are some unique spins to it:

First room:
There will be 3 tombstones here that each need a hq gem and a earth stone. Once activated 3 lights apear for the corresponding side and the tombstone will tell what pose should be struck in that light.
First the west side's lights need to activated in the order of Red, Salmon and Orange.
Then the east side's lights need to activated in the order of Yellow, Dark green and Light green.
And finally the south side's lights need to activated in the order of White, Blue and Pink.When a pose is correctly take success will show up above the characters head, if it doesn't show it means you weren't standing close enough. When all poses are quick enough the lights go sideways, vanish and 2 warps open up.
It's important you split the teams up here and in a equal way so that both rooms can kill the Dios bosses.

Second rooms:
In here both teams will fight of a wave of mobs a Dios mini-boss, once the mini-boss dies he'll spawn a rock tablet which when clicked responds with a number.
The number on the tablet for the team on the left side is the number needed on the right side to open their warp. And the number on the right side is needed on the left side. It's advised you type it out just in case, so there wont be any confusion.
Once that is down both teams can advance to the next part.

Trap Corridor:
both teams will be on a corridor full with blade traps and cannons. The blade traps will usually kill in 1hit so be very careful where you walk. The cannons can be taken down if you find them anoying. Just zigzag through the safe paths and you'll see another warp to the next rooms.

Dios & traps part 1:
Now the 2 teams are in rooms that are very different. the dios room is empty and will soon spawn a dios boss. the trap room has several mobs in it and a tombstone. Wait for both teams to make it into these rooms and then the trap room should click the tombstone and wait at the end of that room.
Once the tombstone is triggered the warps of the previous room vanishes and the Dios and minions spawn. However in the trap room blade traps will slowly spawn several blade traps each time, growing closer and closer the end of that room. However if the dios gets killed he'll again drop a rock with a number on it. If someone in the trap room uses that number a warp will spawn for the next 2 rooms.
Mind you have to be quick with killing dios or the other team will be ripped to shreds by the blade traps.

Dios & traps part 2:
Same as other dios and traps rooms, but now the roles are reversed and people from the previous trap room have to kill dios intime. Don't forgot to wait till all are inside again and get the number asap so you can advance again.

Last rooms:
Now it's time for the first tough boss, Ortega. But first let the Vincent user go down to the corridor with the tombstone and use a earth stone on it, strike the correct pose in the light and defend Vincent with his other 2 characters. This will prevent Ortega from using his rapid hp regen buff.
To spawn Ortega click on the central tombstone. Now start fighting him, without his hp regen buff he should go down smoothly but beware he can also buff a AR/DR/atk boost skill on himself. When that happens just dispel it with Whole cancellation or dispel magic.

When he's dead he'll drop a few items and you can finally engage the last boss, Demonic Jurgen.

Similar to Ortega, he'll be able to buff himself and receive a hp regen buff. However to cancel his hp regen buff you'll need to take down a colony that spawns where Ortega spawned. The Castle Crusher skill from the exp cannon stance will take it down fast, or even some crashers will help.
Just like Ortega he'll also selbuff with ar/dr/atk buff, which again needs to be dispelled with whole cancellation or dispel magic.
Ortega's attacks however can also cause the debuff he used in the quest as well, preventing you from skilling, and moving. Vincent's rythm spellbreak will cancel this effect.

Other then that it's a rather gimpy boss, his attacks won't hurt much without his buff.
And he's easily tanked with provoke or high melee dps.

However if you fight him in his own room, at 50% hp he'll spawn several minions who give you the ar/dr debuff same as in the quest. So someone would need a lorch's potion to cancel this effect and kill the minions.
Or you could lure him back to the previous room where ortega was and none of that will happen...

Overall lenghty, but genuinly easy.




Ortega drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons / 27 dr armor
  • lvl 96e armor recipes
  • Recipe - Enhanced necklace
  • Key [Land of the dead]

Jurgen drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons/ 27 dr armors
  • Recipe - le Noir
  • Recipe -96e armor
  • Recipe - Elite Le blanc
  • Recipe - Cut necklace
  • Recipe - Crafted necklace
  • Recipe - Dragon Heart
  • Magic - Spelled Amethyst


Sources:
sge raid page

Argus Raid

Location:
Argus can be found at Titan's remorse in Ceabolian at E/F6.

Summoning and respawn time:
There's no actual summoning to be done for this raid, but it does have a 24-36h spawn time and it is on both channels. (but you cannot switch channel in the boss map.)

Difficulty:
Rather easy, while originally quite a hard raid for experts since master is the new top tier level it's become quite easy to do this raid with only a few people or to even solo it.


Raiding Strategy:
To get to Argus' brain you'll need to walk via Interna De Gigante (from Ceabolian) and use 10 amethyst fragments to warp to Corazon De Gigante. In Corazon you'll need to kill the Bribanta's in the center to create a warp (6h respawn time of bribs). After using this you'll need to use another 10 amethyst fragments to warp the boss room.

In here you'll see a neutral Argus Brain and a Argus, You'll need to defeat the Argus Before you can even target the Argus' brain. Argus has rather similar stats to Argus' Brain and should last long vs masters.
Beware of high lightning skills though, and if possible try to debuff his armor buff skill.
Once Argus has been killed you'll be able to fight Argus' Brain, but to make things difficult he's considered flying to melee will not be able to hit him. He'll also spawn 3 Bribanta's to defend himself though these can easily be pulled away if they prove to be anoying.

After a period of time Argus will respawn and you won't be able to fight the brain till he's dead again.
(Though there's often a bug that lets you continue to attack the brain regardless)






Boss drops:
  • 84e weapons
  • 30 ar weapons
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Recipe - 92e armor
  • Recipe - Le Noir
  • Recipe - The Hope of Argus
  • Recipe - The Will of Argus
  • Recipe - Crafted necklaces
  • lvl 100 chips


Sources:
sge mufasa page / image from sge & sword wiki article