woensdag 23 maart 2011

Mission: Prison de Joaquin raid guide

Location:
The entrance to this raid is in Prison de Joaquin, Torture Chamber at C4 on both channels.

Summoning and respawn time:
To do the prison raid you only need to have completed Valeria's quest. However you can only do it once a day and with 5 people maximal per try.

Difficulty:
Not super hard, but rather unforgiving at the same time. 3-5 will do but loot is roulette based so going with 5 is the optimal number. Watch out for the trash mobs, as they have no problem 1hitting robe users and making metal armor wearers afraid of poison.

Raiding strategy:
Upon entering the team will be in a prison styled room, similar to the Valeria quest. In here you'll need to kill all mobs to activate the warp and get to the next part, but first let's discuss mobs:

Death Marcia, this light armored undead enemy has a instant melee skill that can hit several chars and possibly stun make sure you're squishies are out of their range and use levitators, melees or scouts to get their agro.

Veilants, the hard armored slow moving golems with a skill that 1hits most robe wearers again. Mind you he's so slow he rarely ever gets in range of a robe user, so they aren't to much of a hassle.

Bio Man, the small human though it looks like a imp with a cannister of poison, They deal mental dmg and have a ranged skill which deals alot of aoe mental dmg and a melee skill which often 1hits anything with low mental resist. They also die the easiest so be sure to take em out asap.


Once all these mobs are dead you can use the warp to get to the second large room, which has 3 paths to choose. However you'll need to go and kill the elite that is in the round room of each of these paths along with a Elite Bio Man to activate the next warp. And to make things harder the mobs here respawn, are coupled with some easy to kill high lvl prison mobs and there's a surprise spawn at the start of each circular room.
The order of the elites doesn't matter as both the right and left path have a warp that sends you to the forward path. Once the 3 Elite Veilants of the paths are dead it's time to follow the forward path to the warp gate.
Around this warp gate walks the last elite you need to kill, the Elite Bio Man.

Once you're ready to enter the second area warp, buff up first as every family gets thrown in a random room out of 12 possible rooms, with 10 of having a Kingdom Ogre mini-boss, 1 room has a chest and the last room has a warp to the Boss area.
The Kingdom Ogre mini-boss is stronger then he was in the valleria quest, but he's still quite doable to solo.
Make sure you have 1 character that can tank him as he deals heavy physical dmg and kills robe users and usually scouts. He will spam a decent sized area skill with his mace, so don't get to close to your other chars.
He has a 74 AR/DR but does not regen hp very fast and he doesn't have allot of health to begin with.
It's recommended to use asoka's, tronada cruz users, elementalists or crazy Emilia's as dmg vs them.
After killing a Ogre a warp will spawn and will take you to one of the other random Ogre rooms, chest room or gate room to area boss.

Once you've reached the Boss room, there will be a Elite Kingdom Ogre and some beefed up mobs blocking the way. Killing the Elite Kingdom Ogre despawns the mobs near him.
After that you've finally reached the end-boss Testormento.

He's a quite unique boss with 74 ar/dr and 75 when buffed up, relatively low hp and no hp regen.
Most of skills will 1hit all those but tanks with high def or melees with protection field.
Tanking him can be done in several ways, either a 35k+hp tank in a esa, 2dr shield and nice belt/earring/necklace/stance rings to get as much hp as possible could tank him outright without having to run.
A other method is for the tank to run during the testos shock skill so the boss will cancel it and then go back to tanking. (he can still target others close by so beware)
Third is to tank him with prot fielded melees, who will need to run out to rebuff prot field but will barely take dmg at all. (use the new intensified mana regen potions to keep their mana up).
Below 40% of the boss's hp he will receive a buff, giving him more atk, def and 1 more AR/DR, at 30% he spawns a wave of tougher mobs of those in the first room. Just take them out and continue the fight.
And finally at 10% he'll spawn 2 elite kingdom ogres, but since his hp is already mega low by then either the tank tanks the 2 of them and the boss or someone lures the 2 ogres away.

After killing him he'll spawn a roulette chest, make sure everyone is in the boss room before opening as anyone still in the random rooms will not get loot!!!




Roulette Chest, 2 items:

  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • Veteran Glove/Boot
  • 30 ar weapons (including 92e's)
  • 32 ar weapons (chess/golden/snail/elite)
  • Le Noir / 96e armor
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Made Necklaces
  • Recipe - 32 ar prison exclusive weapons (Tormento, Marcia's Poleax, Eye of Veillant)
  • Recipe - Crafted Necklace
  • Recipe - Artisan Earrings
  • Recipe - Magic Earrings
  • Recipe - Artisan Belts (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Elite Le Blanc
  • Recipe - Elite Le Noir
  • Innocentio Stancebook
  • Elemental Jewel
  • Random Innocentio stance skill ring

Chest Room box:
  • Lots of Bellum Boxes
  • a 30 ar weapon
  • several Ancient Star Orb Boxes
  • Veteran Chips
Team setup tips:

-Scout/Emi/Viki/Val (ideally a char for rezzing and buffs)
-Tanker/TC/HG/Asoka/Nar (as tank or tank and dps)
-Elementalist/Crazy emilia/Vincent (only viable type of ranged dmg here)

Source:
jge wiki