rough ores:
Rough ores drop of (Area) bosses, treasure mobs, superfight mobs and rocks with a low chance.
There are 4 different colour ores: Red, Blue, Green and Yellow
Refinement:
To get a jewel you need to refine a rough ore, there's 4 way to doing this:
always drag the ore into the machine next to claire to start the refinement.
1) General refinement:
Refinement without any items, has lowest chance of getting decent quality jewels and has highest chance to break item.
2) Catalyzer refinement:
Uses a jewel Catalyzer to give a better chance as general refinement for a quality or high quality jewel, however there is still a chance to fail and thus loose the ore and catalyzer
3) Mystery Powder refinement:
Uses 1 mysterious powder to give a even better chance of getting a high quality jewel and gives no chance to loose the ore.
4) Fame refinement:
Uses 200 fame to refine a ore and has same chance of high quality ore as mysterious powder refinement also gives 0% chance to loose the ore.
now that you'll have a jewel we need to make socket slots on your weapons/armors first tough.
Socketing:
Claire in auch offers the ability to add sockets as well, talk to her and open socketing tab.
Socketing allows you to add various stats gained from yewels into armors and weapons, a armor has 2 slots for sockets, normal weapons got 3 slots and pendants and other summoning items got 1 slot maximum.
to add a slot you need to pay some vis ranging from 10k-300k depending on the item per try, but do pay attention there's a high chance of failing to add a socket and even to destroy the armor/weapon you are trying to socket!!!:
The first socket has no chance to break your armor/weapon, however the second and third socket attempts will destroy your armor if you fail!!!
Therefore you need to use a socket tranquilizer to increase the chances and to make sure your item stays complete.
Nr. socket | Chance to add socket | Chance to fail |
---|---|---|
First | 20% | 80% |
Second with socket tranq | 30% | 70% |
Third with socket tranq | 10% | 90% |
Now that you finally know how to add socket we'll skip into the last part;
Adding jewels into sockets:
Claire also offers this service go talk to her again.
adding jewels also costs vis but same as last time not to much.
each jewel gives a different bonus and normal gime lowest bonus, good quality are medium and high quality are best:
the quality affects how much the bonus it adds, aka high quality is +21 and normal is +7 fire dmg for example.
Summoning weapons always get +4% max sp from normal jewel, +8% sp from good quality jewel and +12% from high quality jewel so not gonna list those here below.
Offensive bonuses only on weapons and defensive only on armors of course :D
Red jewels:
Garnet:
Fire attack + 7 / +14 / +21
Fire rez +4 / + 8 / +12
Bloodstone:
Critucal rate + 3 / +5 / +7
Max hp + 3% / +5% / +7%
Spodumeme:
Penetration + 2 / +4 / +6
Immunity + 2 / +4 / +6
Blue jewels:
Zircon:
Ice attack + 7 / +14 / +21
Ice rez +4 / +8 / +12
Turquoise:
Accuracy + 3 / +5 / +7
Mental rez + 4 / +8 / +12
Tanzanite
Max sp + 3% / +5% / +7%
Evasion +2 / +3 / +4
Green jewels:
Apatite:
Atk speed + 3% / +5% / +7%
Movement speed + 3% / +5% / +7%
Peridot:
Mental atk + 7 / +14 / +21
Mental rez + 4 / +8 / +12
Opal:
All ele atk +3 / +4 / +5
All rez +1 / +2 / +3
Yellow jewels:
obisidan:
Atk + 3 / +5 / +7
Def + 3 / +5 / +7
Topaz:
Lightning atk+ 7 / +14 / +21
Lightning rez + 4 / +8 / +12
Pearl:
dmg dealt restores 2% / 3% / 4% hp
HP regeneration + 20 / +30 / +40
Good luck adding stats all!
Source:
jge wiki
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