maandag 13 juni 2011

Tactics Page

Heya, it's finally for the simplest of tactics laid out:


Vergo style run
This abuses that some bosses will not stop chasing once they're trying to use a skill or after they've gotten debuffed.
For most current raids where this can be used the agro is random, so if you notice Dominator, TetraPod, Jellyfish, Hydrobomber and several other castilla bosses walking towards someone try running away. sometimes they won't give up the chase and dps can just gather in the center when it is pulled off to dps away in peace. The one who has agro then continous running circles till (s)he falls asleep or the boss is dead :]


Calamity Run
Most Castilla bosses use aoe skills on random family locations. When you see these bosses walk over to a spot run away to escape their range. Most notably Deka, Tempest, Teslacoil, Jellyfish and a few others.
Both ressing and keep attention is the key here, keep ressing up at all time and use soul crystals if necessary. These bosses can be tanked, however that only has effect on their normal attacks.
Ranged dps is obviously best vs these cause they have the most time to run away.


Oldshool Tank & Spank
Simply using 1 or several tanks to turn a boss to the opposite side of the dps fams to reduce causalities.
Wizard and Vince buffs work wonders for these types of tactics.
Nothing to dangerous usually about these type of raids.



Tank, Spank & Snooze
A strategy that builds up on tank & spank, instead you also use dispellers to cast whole cancellation on the boss. They're obviously on the other side to increase chances of their survival and thus also the survival of the whole raid team.






How to deal with competition:
There will be plenty of times when there's someone else attacking the raid boss you want to kill, and that you need to disable their dps at the bare minimal.

Desquadding:
It's not entirely sure how this works, but if someone is kicked out of their squad after having dps'd for a while he or she will have less chance of getting items dropping his/her name.
Not entirely foolproof, but works often enough.


Fake Baroning:
Entering Baron mode to dispel, debuff a enemy and or to spam low dmg skills that interrupt.
Quite reliable, but any smart enemy will usually take of their armor so you kill them by accident and get killed due to being baron yourself.

Baroning to kill:
Easiest if someone can go baron and the raid doesn't last long, if the baron aims to kill the target fam he will lose his dps done entirely but anyone can then attack and kill the baron.

Destructing:
Waiting for someone else to kill a enemy, or the enemy to die from mobs. Entering baron and destructing some of their important characters with reckless or wizard. Only effective in zones where you can't return to asap.

Lockout:
Using a mini boss re spawn time or re spawn time on a part of the raid to lock out any competition that didn't yet enter.

zondag 12 juni 2011

Raid Character guide

Hey all, this is shortly designed to nominate the best type of chars for certain roles during end game raiding. (for most expert and below raids any team will work now a days. so i'm not gonna list every possible char)


Provoker Tanks:
Tanks for the end game raids or for those with poorer equips.

Coimbra Trooper ★★★★★
King of the tanks, lower str then fighter and higher con means ppl usually build him for con.
And rightfully so as a 100 con shield user is a whole different game. Obviously this is the best possible tank for surviving, but he often loses out on agro made on base dmg alone.


Fighter ★★★★
The fighter is the most common tank you'll see, and often the strongest due to good base str and access to peltast. Both peltast and crusader are open for him, and both are pretty good dps to keep agro with. (blunt is no longer hella slow fully buffed jay) You can switch to what's needed, crusader for serious tanking, peltast for semi to tougher boss tanking. or switch to a full out dps stance and try to mantain agro with dps and provoke. (aka Tronada Cruz or Hanging Gaurd)

Reboldeux Soldier ★★
The only fighter type with several stances who can't easily provoke (need to use crusader's defiance aura) not recommended for tanking, as he will need longer to get agro via provoking.




Dps agro tanking:
unlike other games, this isn't to reliable at times. but it can still be pulled off.
Skillspamming high agro skills is important for these chars, look here to see how much agro each skill produces. Not for the toughest raids, as you'd need to survive to keep agro. (credit to Ashardalon ofc)

Asoka
Very high auto atk dmg combined with decent skill dmg, 70 con and metal user makes for a great tank and dmg dealer.

Tronada Cruz
Very high dps coming from high dmg skills, not to great auto atk dmg but it attracts agro quite nicely. Both str and con are important here and since coimbra trooper is usually con build it loses out on agro big time. (best to worst: Claude / Alejandro > Fighter > Reb soldier BSI > Idge > Coimbra Trooper)

Nar ★()
Being able to spam skills quite a bit, horrible atk speed and acc though. But very good health and at v8 gets a very usefull personal buff.

Hanging Gaurd
Pretty decent melee dps, on some of the tougher characters. Better skill spamming then tc, but lower overall skill dmg. (Best to worst: Grenmah > FIghter >
BSI > Idge)

Rapiere
Not to great skill dps, pretty decent auto atk dps especiall for barons. Ropera and the ability to wear ele armor for karja and Andre mean they can perform very well at the elemental dmg raids. and they're still not to shabby at pure dmg raids. (Andre, Karja are best in this due to being able to survive very well, barons deal better dps but die easier.)




Scouts:
The backbone of any team, Keeps them alive and buffed up. There's still some variation with the characters but all are very much needed.

Scout
The original and often just plain good, 50 base con means a scout will reach 80 at master so he/she will have the highest hp there is for the scout types. Downside might be that scout is so over used that it's hard to find a good scout armor someone else doesn't want.

Emilia
Wears wizard coats instead of scout leather, so loses out on defense and gains higher resistances.
Access to the wizard buffs can simply be a life saver, protection field can still drasctically reduce physical dmg. Magic Barrier vs insane magic dmg bosses, Ignore Harm vs debuff spammers or Invulnerable to just take no dmg for a while. And atop of that emilia can enter darkness, which is a flying stance so most mobs can't even hit her and allows her to debuff.


Valeria
The newest addition to the scout type chars. Wears robes so like emilia has lower def then a normal scout. Her Innocentio stance is very hard to aquire, but it provides massive hp/sp regen for the team. a aoe anti debuff spell for any party member who's close enough and a huge aoe ress. Must have some valeria's for some high end raids now a days.

Viki
Just smaller scout with 10 less con, leather armor and some currently useless summons. still pretty good.


Soho/Romi/Emilia the Sage
Chars who either can only buff or only ress, not the greatest of choices as it means you'll need to rely on keeping 2 chars alive instead of 1 just to keep your other char going.



Support:
Need a song to boost morale? A fence to keep out the Greeks? a wizard to strip away that nasty debuff? support got it covered. Many support buffs/effects don't stack so there's often needed 1 max per squad though....

Vincent
King of support, has party wide buffs that add atk,atk speed, crit, pene, max hp, acc and much more. The buffs add a lot of dps, but since it's party wide only 1 Vincent is needed per squad :/
Still, it's common to use dual high shock speed bracies on vince to create a shock spamming machine for easier raids. Or just to stick with Prelude and it's nice auto atk dmg. Ow and he can ress too!


Emilia
see emilia under scout

Angie
Can add some nice wards to increase ranged dps /survivability. Wards help taking agro of trash and mobs and since the patch the constructs have a nice ar/dr at master. Quite though with leather armor as well.

Wizard/Reckless
Provides the ow so nice wizard buffs, reckless can provide nice dmg while wizard can dispell better with darkness. This spot is often taken so wizards aren't always that effective as support. Also important for destructing potential killstealers.



Magic damage dealers:
As you should know by now, not every raid is won by the highest physical dps. some raids have bosses weak to several type of magic dmg instead.

Elementalist
Highest mental/elemental dmg dealer, high cost in ancient orbs, dies very easily but has one of the best buffs out there.

Helena
Basically a elementalist with a worse personal skill, just a tiny bit worse really.

Reckless
Good for mental dmg only, but survives far better because madness is a flying stance.

Vincent
Very high Lightning dmg in evocation lightning buffed with vincent buffs. With lute his mental dmg isn't half bad either but lacks good dmg skills to really win dps with it.




Ranged damage dealers:
Ranged physical dmg, usually with guns and rifles.

Lionell (not yet out for us)
Uses a rifle and pistol to great effect, one of the weakest chars ever as a 40 con musk coat user.
But his 3 attacks per cycle high atk stance should make up for it, it's been proven to outdmg Shadow Sting barely with closely similar mods.


Calypso
Shadow Sting is her signature exp stance with a crossbow, she can reach up to 120 penetration and combined with her decently high atk twice hitting atk stance she'll deal very good dmg.
Weaker vs high immunity bosses.


Outrage
Mostly good vs low def bosses, even though it hasn't got pene or a nice atk boost it is still one of the better dps stances.

Dual/Superior Blaster
Shotgun stances who hit twice per atk, low base dmg and low atk multiplier. The debuffs of both stances should be very good when they land, but against most bosses it isn't to reliable.
Grace has the added benefit of being able to buff hound to increase dps, alas it doesn't stack with many important self buffs.


Flintlock
Single hit per atk, good skill spam dmg but skills seem pvp oriented. Even the debuff won't land on bosses at all.




Melee Damage Dealers:
Somewhat similar to dps agro tanks, but here the main goal is dps. still for most harder raids even these chars will die to fast.

Asoka
Very high auto atk dmg combined with decent skill dmg, 70 con and metal user makes for a great tank and dmg dealer.

Tronada Cruz
High spike dmg with destruido, would need a refresh mind occasionly to drastically boost dps due to long cool down times. Claude and Alejandro preferred.

Nar ★()
Being able to spam skills quite a bit, horrible atk speed and acc though. But very good health and at v8 gets a very usefull personal buff.

Hanging Gaurd
Pretty decent melee dps, on some of the tougher characters. Better skill spamming then tc, but lower overall skill dmg. (Best to worst: Grenmah > Fighter >
BSI > Idge)

Rapiere
Pretty solid dps and good chances of surviving for karja and andre.

Bloody Feast
Very Very good melee dps, but at a cost. the best char for dps with this stance is a 50 con leather char who loses def and resistance if you're using the stance buff to increase dmg. Needless to say this stance will have problems surviving and while panfilo the battle cook won't have such issues with this stance his dmg will be far lower :/ Best for easier raids.

Other decent expert stances
Death Chopping, Gorgeous, Death Chopping and arnis aren't bad dps on their own. but none of the chars with these stances have high dr and can wear leather tops usually. Even if you can survive there's usually better options.





Inspired by book of wind and book of fire

Dragonic Serie

Dragonics are the first cash shop only series, and thus only drop from events & cash related boxes.
In Sword 2 they were frequently dropped by the raiden boxes, but since we switched provider that option is no longer there. Quite a few were also dropped from the last events we had so prices are still somewhat low currently.
They only exist in crafted forms as well.






Source: 2ch wiki and wordwood

Prison Serie

The prison serie contains only 3 weapons but still deserves a more special footnote.
They're added in v5.0 along with the prison raid, where the recipes drop.
They got unusually high atk, both the greatsword and blunt have a higher atk then the 33 constellation equivalent. however the polearm only has a bit higher atk then a 32 ar polearm.




Where to get Materials and recipe:


  • Dragon heart's only drop as recipes of Swamp Angler's, Kings of Coverty, Heavenly Giant Keeper, Heavenly vesp soldiers, Uranus,Instanced Uranus, Instanced Griffon, Castilla Raids, Castilla Relix Echanger, Castilla Treasure Hunt and . (2% droprate for most)
  • Grade 32 weapon crystals are gotten from breaking elemental gate weapons, +6 30 ar weapons or +5 31 ar weapons at El Dorado.
  • Mega Quartz drops in prison raid (of mobs) and in Castilla raids (of bosses)
  • Iron Ore drops of ore's in castilla raids. (you need a pickax to be able to get them)
  • The weapon recipes drop of Prison raid's roulette with a semi low chance.

screenshots: click here

Source: 2ch wiki and wordwood