woensdag 23 januari 2013

Trump & Elite Trump Weapons


Trump weapons were added at v3.3.
This odd series is inspired by the Major Arcana of Tarot Cards and these series are 30/31 ar equivalents.
Normal trumps are 30 ar with pre determined stats while the Elite trump are 31 ar and can be chipped with lvl 96 chips.

To get a normal trump you need to craft a red, green or blue circus ticket with a karjalein and trade it vs the reboldeux gaurd in Queen's Gate.
Crafting a ticket costs:

  • 200 Mega Talt
  • 15 Mysterious Powder
  • 600 Shiny Crystals
To get a Elite trump weapon you'll need to exchange a trump ticket and 1 of each top tier gem, aka 1 Archangel Heart, Seeds of rafflesia and a Siren's Scale.

Watch out though as the trump weapons drop to the ground reserved in your name, so make sure you have space in your inventory.







Where to get whole drops:


  • Bahia Secret Room, bonus chest.
  • Bounty Hunter Occulta Dungeon (E trump only)
  • Bounty Hunter Bahamar Cave (E trump only)
  • Secret Vault (normal trump only)


Where to get Materials:


  • Mega Talts drop of any boss
  • Mysterious powders are a tradable cash shop item.
  • Shiny Crystals drop in most pre lvl 100 maps.
  • High grade jewels are made from recipes or gotten of cash shop promo boxes.
Where to get the recipes:



Where to get as drops:




Source is http://ge_2ch.wikiwiki.jp/ of course.

Ogre and Werewolf weapons

A 30 ar weapon series introduced by patch v3.0.
Uunlike other 30 ar weapon series the werewolf weapons have dmg to humans built in while the ogre series has a increased base atk.
Don't bother with the polearm though as several easier to get 92e polearms provide a higher atk.









Where to get Materials:

  • Seals are gotten from the hunting quest in reboldeux sewers, only 1 ogre and 1 werewolf quest are repeatable.
  • Pure ores drop in all veteran and higher lvl maps
  • Cast Iron and Composite Steel are sold by the metal npc in Reboldeux
  • Solvent are sold cheaply by every item merchant

Where to get the recipes:

  • Reboldeux Sewers
  • Errac Tierra, Noche
  • Errac Tierra, Dias

Sources:
Doratomoanother doratomo link and 2ch wiki


dinsdag 15 januari 2013

Nero Croma

And another new series has popped up with the latest patch, the Nero Chroma.
Almost identical to elite le noirs it has 2 main differences; it has a built in +2k hp and +150sp and does not exist in recipe form.


As for now they only drop of the new montoro raid, though they will probably be added to the cash shop later on.

Lv 84 Elite Armor serie


Elite lv 84 armors, the first of the elite armors and the first must have gear point of the early stages of this game. Now a days however there's tons of better armors out there, but these are common enough to help the new players and are great for leveling lowbies
I won't even list where they drop as any boss past lvl 92 can drop it. With the few exceptions like Faction Fight and Colony bosses.






Where to get materials:

  • The High quality gems drop rarely in veteran lvl maps and can be crafted from recipes bought at any town's metal merchant.
  • Composite Steel is sold by the metal npc in reboldeux.
  • Reinforced leather and hq cloth are sold by the satin ncp in coimbra.
  • Pure Ores are dropped from nearly any lvl 90+ mob.
  • Dyes are mostly dropped of bellum boxes or of specific mobs.



Sources:
Wordwood and 2ch wiki

zaterdag 12 januari 2013

Mission: Prison de Joaquin raid guide


Location:

The entrance to this raid is in Prison de Joaquin, Torture Chamber at C4 on all channels.

Summoning and respawn time:

You need to have completed Valleria's questline and be a part of the faction that controls the event colony before you can enter this raid. It can be started once a day for 1 - 5 families.

Difficulty:

A bit harder then average and mobs can pack a punch if you aren't prepared. Now a days it's quite possible to solo this raid if needed but it's common to invite others to minimize time and maximise roulette drops.
Master lvl characters with ELB or better recommended.

Recommended Characters:
Buffers & Utility:
ET is of course a must have, but the mobs here can be quite dangerous for robe/coat users. Viki, Cath sum and Vincent can add quite a bit of dmg, while viki and scout are the tougher options. Emilia & ETS are good for dispell, protection fields and levitation.

Melees:
Ideally anything that can wear metal or leather with high health and good dmg vs heavy armor to speed up the run. For example Tronado Cruz, Brandish Arm, Nar, Grandies or Peltast/Crusader for tanking.

Damage Dealers:
Sadly shooting dmg isn't gonna do much dmg vs these raid bosses, so it's mostly the mental dmg types that shined here: Cath int, Sharon, Reckless, Marchetti, Rio, Helena and elementalists.

Raiding strategy:

Upon entering you'll be in the first room, similar to Valleria's quest. In here you'll need to kill all the mobs to activate the warp to the next area. But first some more info on the mobs:

Death Marcia, this light armored undead enemy has instant melee skill that can hit several chars and stun them. Make sure your squishier characters are out of it's range and try to get their agro with scouts, melees or levitating characters. Or kill them before they get close.


Veilants, the hard armored slow moving golems with a high dmg melee skill. Should be very easy to kite just don't understimate them and get to close.


Bio Man, the small humanoid imp with a canister of poison. They deal large amounts of mental dmg and poison very frequently. They have a ranged skill that deals slightly more dmg and a melee type skill which deals very heavy dmg. Luckily they're low on health and defenses so just take them out asap.


Once all these mobs are dead use the warp to the next area. Here you'll see 3 different paths filled with mobs but the starting area is empty. Each path leads to a Elite Veilant that needs to be killed to advance, it's recommended you run to them with the help of red lollipops or any other speed boosts.

The left and right paths also lead to a warp afterwards so you can rejoin the main path to the next area.
Once all 3 Elite Veilants are killed a Elite Bio Man and a few mobs will spawn at the end of the main path.
Kill this elite to activate the warp to the next area, though he hits hard he shouldn't pose much of a problem.

Before you use the next warp buff up as you might get to fight a mini boss.

The warp here randomly takes you to one of 10 rooms, 8 rooms have a Elite Kingdom Ogre in them which spawns a warp after getting killed, another room has a chest with random loot and a warp and the last room has a warp that takes you to the last area.

Kingdom Ogres, are heavy hitting mini bosses with heavy armor and lots of defense. It's ideal to lure them away from your dps chars with a melee char or keep your chars under protection field. Due to the random nature of these rooms it's often the case that you need to solo these so take that into consideration.

They're weak vs mental dmg and heavy weapons (polearm/crescent/greatsword). They don't regenerate health so they're relatively easy to take down.

After this area you'll see several mobs again and a Elite Kingdom Ogre, which is a slight upgrade from the normal kingdom ogres and should be very easy to dispatch. You might want to lure some of the mobs first though since they can easily mess up your plans. 

Once the Elite Kingdom Ogre is killed the mobs near him also despawn.

The Boss:

Now you can finally fight the boss of this raid, Testormento, there's several ways to go about it:
-Try and tank him with a durable melee (60+hp and esa or better) and turn him away from the dps group.
-Keep prot field up and just tank the boss, a bit harder to pull off but still doable.
-Simply run away each time he tries to use his skill and then attack again, he's relatively slow and his skill has a lengthy charge time so this is quite easy.
-(optional) Debuff the boss with whole cancellation to prevent him from using any skills, buffs or summoning mobs, this makes the raid a whole lot easier.

Roughly around 40% health or lower he'll buff himself to increase his atk/def and gain 1 AR/DR.

Around 30% health he'll spawn a ton of Death Marcia's and Bio Man with improved stats to aid him, try to run away when this happens if you don't manage to aoe them all to death asap.
At 10% health he'll spawn 2 Elite Kingdom Ogres to aid him, though they can easily be kited around or simply ignored.

After killing him he'll spawn a roulette chest as usual, but make sure everyone is in the boss room before opening since everyone still in the previous areas will not get loot!!!



Roulette chest drop table:



  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • Veteran Glove/Boot
  • 30 ar weapons (including 92e's)
  • 32 ar weapons (chess/golden/snail/elite)
  • Le Noir / 96e armor
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Made Necklaces
  • Recipe - 32 ar prison exclusive weapons (Tormento, Marcia's Poleax, Eye of Veillant)
  • Recipe - Crafted Necklace
  • Recipe - Artisan Earrings
  • Recipe - Magic Earrings
  • Recipe - Artisan Belts (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Elite Le Blanc
  • Recipe - Elite Le Noir
  • Innocentio Stancebook
  • Elemental Jewel
  • Random Innocentio stance skill ring


Chest room box:
  • Lots of Bellum Boxes
  • a 30 ar weapon
  • several Ancient Star Orb Boxes
  • Veteran Chips



Source:
jge wiki

maandag 19 november 2012

Strata Devil Armors

Strata Devil armors are the latest armor to hit Granado Espada, despite that however they're not really all that good.
Strata Devil armors cannot chip DR nor movement speed, so they're 1 potential dr behind Greek Chroma's but make up for it with their unique effect:
Each Strata Devil armor can be chipped (1/200 chance) with a 1-15% chance to trigger a unique buff when hit, which differs per class type:
-The Spirit of the Devil: Reduces magical dmg dealt to you by 30% for 2 minutes. (Plate & Fighter only)
-Devil's Desire: Reduces shooting dmg dealt to you by 30% for 2 minutes. (Scout & Wizard only)
-Body of the Devil: Reduces melee dmg dealt to you by 30% for 2 minutes. (Musketeer only)




Where to get the materials:


  • Symbol of Naraka's drop in several raids (Clocktower, Crow, etc), and can be made by combining Naraka pieces in Viron.
  • Devil's Dream can be gotten via alchemy in viron, ideally around a combined grade of 15.
  • Lv 35 Crystals are gotten from breaking +6 Greek Chroma's,  +7 ELN's or +8 Blue Serpent Armors.
  • Shiny Crystals drop from areas below lvl 100 that aren't premium areas.
  • Amrita is a cash shop item that is often given away in events
Where to get the recipes:

  • Only known location is the "Warped space time room of Lucifer's Castle".



Sources:
Wordwood and 2ch wiki

Blue Serpent Armors


Blue Serpent, a cash shop only armor series of 31 dr. Depending on the provider they might sell it the recipes instead, sword 2 opted to sell the armors in a lottery type box series called "Quinzel's Reverentia".


zondag 18 november 2012

Le Scarce Armors

Le Scarce, a second 30 dr armor series with unusually low defense and high resistances.
It is mostly used as a easy way to get armor crystals, though they are decent enough for the elemental gate raids.



Where to get the complete armor:


  • Cross World PvP Merchant.
  • Bounty hunter Roulettes
  • Joaquin Prison Raid
  • Weekly Clan Missions
  • Torshe Basement raid
  • Faction Merchants


Sources:
Wordwood and 2ch wiki

maandag 13 juni 2011

Tactics Page

Heya, it's finally for the simplest of tactics laid out:


Vergo style run
This abuses that some bosses will not stop chasing once they're trying to use a skill or after they've gotten debuffed.
For most current raids where this can be used the agro is random, so if you notice Dominator, TetraPod, Jellyfish, Hydrobomber and several other castilla bosses walking towards someone try running away. sometimes they won't give up the chase and dps can just gather in the center when it is pulled off to dps away in peace. The one who has agro then continous running circles till (s)he falls asleep or the boss is dead :]


Calamity Run
Most Castilla bosses use aoe skills on random family locations. When you see these bosses walk over to a spot run away to escape their range. Most notably Deka, Tempest, Teslacoil, Jellyfish and a few others.
Both ressing and keep attention is the key here, keep ressing up at all time and use soul crystals if necessary. These bosses can be tanked, however that only has effect on their normal attacks.
Ranged dps is obviously best vs these cause they have the most time to run away.


Oldshool Tank & Spank
Simply using 1 or several tanks to turn a boss to the opposite side of the dps fams to reduce causalities.
Wizard and Vince buffs work wonders for these types of tactics.
Nothing to dangerous usually about these type of raids.



Tank, Spank & Snooze
A strategy that builds up on tank & spank, instead you also use dispellers to cast whole cancellation on the boss. They're obviously on the other side to increase chances of their survival and thus also the survival of the whole raid team.






How to deal with competition:
There will be plenty of times when there's someone else attacking the raid boss you want to kill, and that you need to disable their dps at the bare minimal.

Desquadding:
It's not entirely sure how this works, but if someone is kicked out of their squad after having dps'd for a while he or she will have less chance of getting items dropping his/her name.
Not entirely foolproof, but works often enough.


Fake Baroning:
Entering Baron mode to dispel, debuff a enemy and or to spam low dmg skills that interrupt.
Quite reliable, but any smart enemy will usually take of their armor so you kill them by accident and get killed due to being baron yourself.

Baroning to kill:
Easiest if someone can go baron and the raid doesn't last long, if the baron aims to kill the target fam he will lose his dps done entirely but anyone can then attack and kill the baron.

Destructing:
Waiting for someone else to kill a enemy, or the enemy to die from mobs. Entering baron and destructing some of their important characters with reckless or wizard. Only effective in zones where you can't return to asap.

Lockout:
Using a mini boss re spawn time or re spawn time on a part of the raid to lock out any competition that didn't yet enter.

zondag 12 juni 2011

Raid Character guide

Hey all, this is shortly designed to nominate the best type of chars for certain roles during end game raiding. (for most expert and below raids any team will work now a days. so i'm not gonna list every possible char)


Provoker Tanks:
Tanks for the end game raids or for those with poorer equips.

Coimbra Trooper ★★★★★
King of the tanks, lower str then fighter and higher con means ppl usually build him for con.
And rightfully so as a 100 con shield user is a whole different game. Obviously this is the best possible tank for surviving, but he often loses out on agro made on base dmg alone.


Fighter ★★★★
The fighter is the most common tank you'll see, and often the strongest due to good base str and access to peltast. Both peltast and crusader are open for him, and both are pretty good dps to keep agro with. (blunt is no longer hella slow fully buffed jay) You can switch to what's needed, crusader for serious tanking, peltast for semi to tougher boss tanking. or switch to a full out dps stance and try to mantain agro with dps and provoke. (aka Tronada Cruz or Hanging Gaurd)

Reboldeux Soldier ★★
The only fighter type with several stances who can't easily provoke (need to use crusader's defiance aura) not recommended for tanking, as he will need longer to get agro via provoking.




Dps agro tanking:
unlike other games, this isn't to reliable at times. but it can still be pulled off.
Skillspamming high agro skills is important for these chars, look here to see how much agro each skill produces. Not for the toughest raids, as you'd need to survive to keep agro. (credit to Ashardalon ofc)

Asoka
Very high auto atk dmg combined with decent skill dmg, 70 con and metal user makes for a great tank and dmg dealer.

Tronada Cruz
Very high dps coming from high dmg skills, not to great auto atk dmg but it attracts agro quite nicely. Both str and con are important here and since coimbra trooper is usually con build it loses out on agro big time. (best to worst: Claude / Alejandro > Fighter > Reb soldier BSI > Idge > Coimbra Trooper)

Nar ★()
Being able to spam skills quite a bit, horrible atk speed and acc though. But very good health and at v8 gets a very usefull personal buff.

Hanging Gaurd
Pretty decent melee dps, on some of the tougher characters. Better skill spamming then tc, but lower overall skill dmg. (Best to worst: Grenmah > FIghter >
BSI > Idge)

Rapiere
Not to great skill dps, pretty decent auto atk dps especiall for barons. Ropera and the ability to wear ele armor for karja and Andre mean they can perform very well at the elemental dmg raids. and they're still not to shabby at pure dmg raids. (Andre, Karja are best in this due to being able to survive very well, barons deal better dps but die easier.)




Scouts:
The backbone of any team, Keeps them alive and buffed up. There's still some variation with the characters but all are very much needed.

Scout
The original and often just plain good, 50 base con means a scout will reach 80 at master so he/she will have the highest hp there is for the scout types. Downside might be that scout is so over used that it's hard to find a good scout armor someone else doesn't want.

Emilia
Wears wizard coats instead of scout leather, so loses out on defense and gains higher resistances.
Access to the wizard buffs can simply be a life saver, protection field can still drasctically reduce physical dmg. Magic Barrier vs insane magic dmg bosses, Ignore Harm vs debuff spammers or Invulnerable to just take no dmg for a while. And atop of that emilia can enter darkness, which is a flying stance so most mobs can't even hit her and allows her to debuff.


Valeria
The newest addition to the scout type chars. Wears robes so like emilia has lower def then a normal scout. Her Innocentio stance is very hard to aquire, but it provides massive hp/sp regen for the team. a aoe anti debuff spell for any party member who's close enough and a huge aoe ress. Must have some valeria's for some high end raids now a days.

Viki
Just smaller scout with 10 less con, leather armor and some currently useless summons. still pretty good.


Soho/Romi/Emilia the Sage
Chars who either can only buff or only ress, not the greatest of choices as it means you'll need to rely on keeping 2 chars alive instead of 1 just to keep your other char going.



Support:
Need a song to boost morale? A fence to keep out the Greeks? a wizard to strip away that nasty debuff? support got it covered. Many support buffs/effects don't stack so there's often needed 1 max per squad though....

Vincent
King of support, has party wide buffs that add atk,atk speed, crit, pene, max hp, acc and much more. The buffs add a lot of dps, but since it's party wide only 1 Vincent is needed per squad :/
Still, it's common to use dual high shock speed bracies on vince to create a shock spamming machine for easier raids. Or just to stick with Prelude and it's nice auto atk dmg. Ow and he can ress too!


Emilia
see emilia under scout

Angie
Can add some nice wards to increase ranged dps /survivability. Wards help taking agro of trash and mobs and since the patch the constructs have a nice ar/dr at master. Quite though with leather armor as well.

Wizard/Reckless
Provides the ow so nice wizard buffs, reckless can provide nice dmg while wizard can dispell better with darkness. This spot is often taken so wizards aren't always that effective as support. Also important for destructing potential killstealers.



Magic damage dealers:
As you should know by now, not every raid is won by the highest physical dps. some raids have bosses weak to several type of magic dmg instead.

Elementalist
Highest mental/elemental dmg dealer, high cost in ancient orbs, dies very easily but has one of the best buffs out there.

Helena
Basically a elementalist with a worse personal skill, just a tiny bit worse really.

Reckless
Good for mental dmg only, but survives far better because madness is a flying stance.

Vincent
Very high Lightning dmg in evocation lightning buffed with vincent buffs. With lute his mental dmg isn't half bad either but lacks good dmg skills to really win dps with it.




Ranged damage dealers:
Ranged physical dmg, usually with guns and rifles.

Lionell (not yet out for us)
Uses a rifle and pistol to great effect, one of the weakest chars ever as a 40 con musk coat user.
But his 3 attacks per cycle high atk stance should make up for it, it's been proven to outdmg Shadow Sting barely with closely similar mods.


Calypso
Shadow Sting is her signature exp stance with a crossbow, she can reach up to 120 penetration and combined with her decently high atk twice hitting atk stance she'll deal very good dmg.
Weaker vs high immunity bosses.


Outrage
Mostly good vs low def bosses, even though it hasn't got pene or a nice atk boost it is still one of the better dps stances.

Dual/Superior Blaster
Shotgun stances who hit twice per atk, low base dmg and low atk multiplier. The debuffs of both stances should be very good when they land, but against most bosses it isn't to reliable.
Grace has the added benefit of being able to buff hound to increase dps, alas it doesn't stack with many important self buffs.


Flintlock
Single hit per atk, good skill spam dmg but skills seem pvp oriented. Even the debuff won't land on bosses at all.




Melee Damage Dealers:
Somewhat similar to dps agro tanks, but here the main goal is dps. still for most harder raids even these chars will die to fast.

Asoka
Very high auto atk dmg combined with decent skill dmg, 70 con and metal user makes for a great tank and dmg dealer.

Tronada Cruz
High spike dmg with destruido, would need a refresh mind occasionly to drastically boost dps due to long cool down times. Claude and Alejandro preferred.

Nar ★()
Being able to spam skills quite a bit, horrible atk speed and acc though. But very good health and at v8 gets a very usefull personal buff.

Hanging Gaurd
Pretty decent melee dps, on some of the tougher characters. Better skill spamming then tc, but lower overall skill dmg. (Best to worst: Grenmah > Fighter >
BSI > Idge)

Rapiere
Pretty solid dps and good chances of surviving for karja and andre.

Bloody Feast
Very Very good melee dps, but at a cost. the best char for dps with this stance is a 50 con leather char who loses def and resistance if you're using the stance buff to increase dmg. Needless to say this stance will have problems surviving and while panfilo the battle cook won't have such issues with this stance his dmg will be far lower :/ Best for easier raids.

Other decent expert stances
Death Chopping, Gorgeous, Death Chopping and arnis aren't bad dps on their own. but none of the chars with these stances have high dr and can wear leather tops usually. Even if you can survive there's usually better options.





Inspired by book of wind and book of fire

Dragonic Serie

Dragonics are the first cash shop only series, and thus only drop from events & cash related boxes.
In Sword 2 they were frequently dropped by the raiden boxes, but since we switched provider that option is no longer there. Quite a few were also dropped from the last events we had so prices are still somewhat low currently.
They only exist in crafted forms as well.






Source: 2ch wiki and wordwood

Prison Serie

The prison serie contains only 3 weapons but still deserves a more special footnote.
They're added in v5.0 along with the prison raid, where the recipes drop.
They got unusually high atk, both the greatsword and blunt have a higher atk then the 33 constellation equivalent. however the polearm only has a bit higher atk then a 32 ar polearm.




Where to get Materials and recipe:


  • Dragon heart's only drop as recipes of Swamp Angler's, Kings of Coverty, Heavenly Giant Keeper, Heavenly vesp soldiers, Uranus,Instanced Uranus, Instanced Griffon, Castilla Raids, Castilla Relix Echanger, Castilla Treasure Hunt and . (2% droprate for most)
  • Grade 32 weapon crystals are gotten from breaking elemental gate weapons, +6 30 ar weapons or +5 31 ar weapons at El Dorado.
  • Mega Quartz drops in prison raid (of mobs) and in Castilla raids (of bosses)
  • Iron Ore drops of ore's in castilla raids. (you need a pickax to be able to get them)
  • The weapon recipes drop of Prison raid's roulette with a semi low chance.

screenshots: click here

Source: 2ch wiki and wordwood

dinsdag 24 mei 2011

32 AR weapon series (Golden,Chess,Serpent and Elite)

These 32 ar weapon series arrived with bahamar, and each type have their own main way of getting the recipes. Granted later on in the game these 32 ar weapons can drop whole of a variety of places.


Golden are the easiest to get as recipes, they drop solely from (aa/sa) Kings of Covetry and have a high droprate. It's quite cheap to craft and strong due to the innate stun, the downside is that only a few golden weapons exist.


Chess is one of the costlier 32 ar series, but still quite good. Recipes can be bought for 10m vis each after completing the quest "Visit" from the New opoluta quest line from Leonora inside House of Witch which can be entered from Bahamar, Deep Swamp.


The Serpent series is similair to the chess ones, but needs 30 Snail Shells instead.
Serpent Recipes can be bought for 10m a piece from Sierra. (Talk to Leonara in Witch's House in Bahamar, Deep Swamp after completing bahamar questline to warp to her) However before she'll sell the recipes you need to give her a snake scale which can be found in Bahamar, Underground cave Murky side.


And also another 4 weapons that aren't truly serpent weapons, but are specialty weapons that got added in later patch to Sierra's shop. You still need to have the same requirements to buy them as for serpent recipes but they require slightly different materials.



Elite series recipes are the hardest to get of this batch, Several Raid bosses drop them at a low rate and you'll also need a elite hilt or elite piece which also happens to be a rare drop of some raid bosses.


Where to get them as drops:


  • Prison Raid
  • Castilla Treasure Hunt


Where to get Materials:


  • Dragon heart's drop as recipes of Swamp Angler's, Kings of Coverty, Heavenly Giant Keeper, Heavenly vesp soldiers, Uranus,Instanced Uranus, Instanced Griffon, Castilla Raids, Castilla Relix Echanger, Castilla Treasure Hunt and . (2% droprate for most) 
  • Cast Iron and Composite Steel are sold by the metal npc in Reboldeux.
  • High Quality Wood can be bought at the satin merchant in Port Coimbra.
  • Mana, Wind, Fire and Ice stones can be bought and crafted at Beverly, The Alchemist in Auch (near MM).
  • Grade 32 weapon crystals are gotten from breaking elemental gate weapons, +6 30 ar weapons or +5 31 ar weapons at El Dorado.
  • Mega Ores drop from most post veteran maps.
  • Hilts of weapons and pieces of Ziz are dropped from Poison Yard Chimera, Secret Temple skeleton, and both Vergo's.
  • Snail Shells drop in Bahamar Wetlands, Marsh and AA/SA Bahamar caves and be bought in bahamar base camp.
  • Old Chess pieces drop in Bahamar Deep Swamp, Murky Bayou and AA/SA Bahamar caves and can be bought in bahamar base camp.

Where to get the recipes:



Source: 2ch wiki and wordwood

zondag 22 mei 2011

Elemental Gate Weapons

Elemental series have been around since the first installment of this game. Mind you because of their low base dmg they aren't even remotely as strong as full physical attack weapons.

Swords and Rifles are both nice ways of landing the shock debuff, which can be quite decimating in pvp or vs raidbosses who aren't immune to it.
The freeze status is nice on swords, rifles and rapiers as well for freeze locking.

Daggers, knuckles and gaiters all have a nice low dmg anyway so having half of it elemental dmg doesn't hurt them to much. (esp lightning knuckles and gaiters on soso are good)

But in most other cases they'll simply be broken for vet chips or for weapon crystals.


There where also gate blunts, javelins and bayonets planned but these got canceled. Their models are finished but they weren't given the usual gate style glowing animations. Some providers do seem to have these, but geo isn't one of them.

One random gate weapon is guaranteed in the non instanced raids, but in the instanced raids they're part of the roulette table.




Weapons drop from:


  • Fire Gate
  • Instanced Fire Gate
  • Lighting Gate
  • Instanced Lightning Gate
  • Ice Wizard Tower
  • Instanced Ice Wizard Tower

Screenshots:
http://kyon1204.at.webry.info/200905/article_17.html


source is http://ge_2ch.wikiwiki.jp/ as usual.

woensdag 20 april 2011

Ice Wizard Tower Guide



Location:
Novia can be found at Novia's Parlor inside the Ice Wizard Tower.

Summoning and respawn time:
There's no actual summoning to be done for this raid, but it does have a 100 - 101 h spawn time and it is on ch1 only.


Difficulty:
Hard, while it can be short-manned since we have master as the maximum level it still is a long duration raid with heavy ele dmg hitting mobs and mobs.


Raiding Strategy:
Getting to Novia is the biggest part of this raid, as there are a total of 6 floors you need to traverse.
Entrance to floor 1 can be gotten via glacial forecourt, however to open the warp that lets you in you need to have completed the Kato quests. Once the warp is opened anyone can enter.

Now a bit part of this raid revolves around ice based mobs and black magic stones. All enemies are hostile to lightning dmg here (-100 res) so ele lightning stances and lg weapons work pretty good here.
Black Magic stones drop of the most non Valkyrie mobs here, they're used to open up warps and you'll need xx of them in total for 1 run. However anyone that has a black magic stone in their inventory gets a
-50% atk, atk speed, movement speed, 30% max hp reduction and prevents regeneration debuff.

Floor 1:
The First floor is pretty straight forward, there's 2 sealed crystals on the left and 2 on the right (D6, E3, H3 and I6 respectively)
. Each need 10 black magic stones to activate. Once all 4 are activated the warp in the central part of the map activates and stay open for roughly 5-10 minutes. (after using sealed crystals have a 30m cooldown each)
In the second part of this map is a huge lobby with a stair to floor 2 right in front of you. There will be a lot of mobs here so it could be nice to let some tanks lure them of the stairs.

Floor 2:
The second floor contains 2 large circular rooms, in the first where you spawn you'll need to activate the 6 sealed crystals again (10 bms each) at (B6, B8, B5, E8, E5 and F7). Once all 6 are activated a small warp will activate in the center of the room (glowing ball of light, real easy to miss) which will warp you to the second circular room (supposed to be a elevator)
. In here you'll need to kill 4 mini-bosses called Elbrid. Once these 4 are dead the warp to floor 3 activates. You can get there by using a warp scroll or by using the central warp sphere and walking back to the entrance.

Floor 3:
Again you'll need to activate 6 sealed crystals (A6, C10, C3, J10, J3 and L7). By doing so a miniboss will spawn at the bottom of the spiral in the map (F7). Either kill it there or lure it to a place with less enemies and kill it.
Once it's dead it'll open the warp to floor 4, which again is at the entrance. (walk to it or use a teleport scroll)

Floor 4:
Repeat of floor 2,
activate the 6 sealed crystals again at (B6, B8, B5, E8, E5 and F7). Go to the center to use the warp and in the second room kill the 4 Elminor's to open the warp to floor 5.

Floor 5:
Another Big circular room, but now you cant directly access the center. There will be 8 small rooms each with a mini boss. Drag all 8 to a spot where everyone is and kill them. The last mini boss will spawn a warp where he died to the center of this map.
Kill the Elminor mini boss in this map to activate the last warp, ignore the other bosses.

Novia's Parlor:
Finally you're there, but you aren't quite done yet.
Whenever Novia spawns there will be 2 additional Griffon spawns that gaurd her. You can easilly kill or tank them away though and focus on Novia. Just be wary of the minibosses roaming about as they can easily take down weaker characters. It is recommended to tank novia somewhere where you can get the least amount of mobs and dps her easily.
Lightning dmg is still her weak point so evocation lightning, and possession even work good here.
Once you´ve killed her enjoy the drops of one of the toughest bosses out there.



Boss drops:
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Elite le Noir
  • 84e weapon
  • 30 ar weapon
  • Ice Gate weapon
  • Recipe - Glacial Crystal
  • Recipe - Magic Belt
  • lv 100 chips
  • lv 96 chips
  • lv 92 chips


Sources:
jge wiki novia page / image from jge blog / Wordwood page

zondag 10 april 2011

Castilla Tower partial guide

Location:
Chaos tower can be entered from Castilla Temple, which can be entered from doing the Castilla Ruins quest or by warping after completing the Castilla episode 2 quests. To reach the tower entrance you'll need 3 golden pieces and 2 golden relics to enter it.

Difficulty:
Hard to Insane depending on boss, 12 families is maximum here and you'll want to bring as many as you can each time.


Raiding Strategy:
Like mines and relics, this is a series of bosses and their minis.

Elnugad and Elbrid:
The first 2 bosses are actually quite easy, but need to be killed at roughly the same time to be able to advance.
Their agro is also random, and they easily kill most robe/coat users. Both have 67 AR/DR.

Elnugad, Elbrid and Grief:
They're back already, and gained 1 more ar/dr. After killing both a third similair boss spawns which you also need to kill.

Einwind:
Good old einwind, hugely beefed up with it's 70 ar/dr and unremovable lightning arm.
Just keep ressing and try to tank him away from the majority of the people. Deals lightning dmg as usual.

Dominator:
A quick strong melee boss, who has a high chance of inflicting shock on his attacks. And thus pretty much kills whatever it shocks... Ignore harm is a godsend here, so wizards, recklesses and emilia's bring a rod!
Even though it has 71AR/DR and very strong attacks and skills, it won't often wipe a party because he never hits a lot of targets. As long as you keep rezzing it should be doable.
On his death he'll drop a roulette chest.

Npc room:
Here you can talk to a mysterious npc and decide to:
A) ignore him
B1) stop exploration, after which the npc will ask if you're sure if you reply you'll take his help several npcs apear which give a random buff that goes up to 50% atk, 5 ar, 5 dr max.
B2) stop exploration, and say you're sure. this will stop the raid and count as a completion.
C) say you'll continue, this spawns a new npc which offers to you warp you past the 2 bosses for 10 ancient gold relics. (for 1 person only, and despawns Tesla Coil boss and frees up movement to the Beholder boss)

Tetrapod:
Random spider robot wannabe with 72 AR/DR, uses a very strong lightning aoe skill he randomly casts somewhere. Mostly Random agro, but occasionly it will try to use a skill on a specific character, if he runs away you can kite this boss.

Teslacoil:
The grand murderer of families, having 74 DR/AR and often spamming a lightning aoe which pretty much 1hits anything. Just make sure you keep away when he's suddenly slowly moving that means he'll prob use his skill. res up, cast magic barrier to keep as many alive and kill the minions asap when they spawn. (they look exactly like the real one but tiny bit smaller and hit for less dmg) Can be skipped via npc.

Beholder:
The joke boss, even though it has 75 AR/DR it doesn't pose much of a challenge. His normal attacks hurt a bit and can freeze, but skills can't even 1hit masters in 96e/LN's. Atop of that he's fond of using a melee skill with hiss drill but when he's targeting someone for it he can be vergo style kited.
Also drops a roulette chest.

Jellyfish:
basically a Teslacoil on steroids, it has 77 AR/DR and has a ranged double hitting high dmg attack with a chance to freeze. spams the same high dmg aoe skill like teslacoil and 1hits even more people with it.
He can be tanked, but it wont stop him from randomly using his skills, and the tanks usually don't last very long either. With a combination of Recover spam of scouts and quick ressing you should be able to down him.
He's also able to be kited vergo style, but i'm not sure how to trigger it...

Hydro Bomber:
unknown.

Light Gemini:
unknown.

Dark Gemini:
unknown.

Queen Valkyrie:
Has 3 phases, with more and more strength each phase.
After phase 2 the mysterious npc's return and offer help again or to end the mission.
If you accept their help several mysterious npc's will offer help (1-5 ar/dr/atk buff) for 3 ancient relics.
Queen Valkyrie also drops a roulette chest.



Boss drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • mega ores
  • random rings
  • Pure ores
  • Composite Steel

Roulette drops:

  • 84e weapons
  • 30 ar weapons
  • 32 ar weapons
  • 84e armor
  • 27 dr armor
  • 92e armor
  • 96e armor
  • Le Noir
  • Recipe - 92e armor
  • Recipe - 96e armor
  • Recipe - Le Noir
  • Recipe - Elite le Blanc
  • Recipe - Elite le Noir
  • Recipe - Greek Croma
  • Recipe - Dragon Heart
  • Recipe - Made Necklace
  • Recipe - Cut Necklace
  • Recipe - Crafted Necklace
  • Recipe - Qualified belt
  • Recipe - Artisan Belt
  • Recipe - Magic Belt
  • Recipe - Magic Earrings
  • Recipe - top tier jewel recs
  • Gold Earring
  • Silver Earring
  • Elemental Jewel
  • Promotion Recipe - Veteran
  • skill ring
  • rough ore
  • Random symbol
  • Gold relic piece of ancient
  • Gold ancient relic


Sources:
sge raid page

Hidden Holy Water Chamber Raid

Location:
The entrance to the hwc raid is at the Al Quelt Moreza, Narthex at B8/9.


Summoning and respawn time:
You merely need to have completed the holy water chamber quest to be able to do this raid, and then you can do it only once a day. However having a Vincent is required for completing this raids as well as debuffers.
Every family entering will also need a hwc key. (crafted with 50% at ustiur base camp from 1 al quelt key and great stone) and will
also need to bring 1 of each hq gem and 4 earth stones to use one of the objects inside.


Difficulty:
Easy,as long as you know what you're doing. Otherwise it's easy to ruin the raid with 1 wrong click.
4+ master families recommend.


Raiding Strategy:
Themed around al quelt and the bosses you fought here before, so you should remember most of this.
However there are some unique spins to it:

First room:
There will be 3 tombstones here that each need a hq gem and a earth stone. Once activated 3 lights apear for the corresponding side and the tombstone will tell what pose should be struck in that light.
First the west side's lights need to activated in the order of Red, Salmon and Orange.
Then the east side's lights need to activated in the order of Yellow, Dark green and Light green.
And finally the south side's lights need to activated in the order of White, Blue and Pink.When a pose is correctly take success will show up above the characters head, if it doesn't show it means you weren't standing close enough. When all poses are quick enough the lights go sideways, vanish and 2 warps open up.
It's important you split the teams up here and in a equal way so that both rooms can kill the Dios bosses.

Second rooms:
In here both teams will fight of a wave of mobs a Dios mini-boss, once the mini-boss dies he'll spawn a rock tablet which when clicked responds with a number.
The number on the tablet for the team on the left side is the number needed on the right side to open their warp. And the number on the right side is needed on the left side. It's advised you type it out just in case, so there wont be any confusion.
Once that is down both teams can advance to the next part.

Trap Corridor:
both teams will be on a corridor full with blade traps and cannons. The blade traps will usually kill in 1hit so be very careful where you walk. The cannons can be taken down if you find them anoying. Just zigzag through the safe paths and you'll see another warp to the next rooms.

Dios & traps part 1:
Now the 2 teams are in rooms that are very different. the dios room is empty and will soon spawn a dios boss. the trap room has several mobs in it and a tombstone. Wait for both teams to make it into these rooms and then the trap room should click the tombstone and wait at the end of that room.
Once the tombstone is triggered the warps of the previous room vanishes and the Dios and minions spawn. However in the trap room blade traps will slowly spawn several blade traps each time, growing closer and closer the end of that room. However if the dios gets killed he'll again drop a rock with a number on it. If someone in the trap room uses that number a warp will spawn for the next 2 rooms.
Mind you have to be quick with killing dios or the other team will be ripped to shreds by the blade traps.

Dios & traps part 2:
Same as other dios and traps rooms, but now the roles are reversed and people from the previous trap room have to kill dios intime. Don't forgot to wait till all are inside again and get the number asap so you can advance again.

Last rooms:
Now it's time for the first tough boss, Ortega. But first let the Vincent user go down to the corridor with the tombstone and use a earth stone on it, strike the correct pose in the light and defend Vincent with his other 2 characters. This will prevent Ortega from using his rapid hp regen buff.
To spawn Ortega click on the central tombstone. Now start fighting him, without his hp regen buff he should go down smoothly but beware he can also buff a AR/DR/atk boost skill on himself. When that happens just dispel it with Whole cancellation or dispel magic.

When he's dead he'll drop a few items and you can finally engage the last boss, Demonic Jurgen.

Similar to Ortega, he'll be able to buff himself and receive a hp regen buff. However to cancel his hp regen buff you'll need to take down a colony that spawns where Ortega spawned. The Castle Crusher skill from the exp cannon stance will take it down fast, or even some crashers will help.
Just like Ortega he'll also selbuff with ar/dr/atk buff, which again needs to be dispelled with whole cancellation or dispel magic.
Ortega's attacks however can also cause the debuff he used in the quest as well, preventing you from skilling, and moving. Vincent's rythm spellbreak will cancel this effect.

Other then that it's a rather gimpy boss, his attacks won't hurt much without his buff.
And he's easily tanked with provoke or high melee dps.

However if you fight him in his own room, at 50% hp he'll spawn several minions who give you the ar/dr debuff same as in the quest. So someone would need a lorch's potion to cancel this effect and kill the minions.
Or you could lure him back to the previous room where ortega was and none of that will happen...

Overall lenghty, but genuinly easy.




Ortega drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons / 27 dr armor
  • lvl 96e armor recipes
  • Recipe - Enhanced necklace
  • Key [Land of the dead]

Jurgen drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons/ 27 dr armors
  • Recipe - le Noir
  • Recipe -96e armor
  • Recipe - Elite Le blanc
  • Recipe - Cut necklace
  • Recipe - Crafted necklace
  • Recipe - Dragon Heart
  • Magic - Spelled Amethyst


Sources:
sge raid page

Argus Raid

Location:
Argus can be found at Titan's remorse in Ceabolian at E/F6.

Summoning and respawn time:
There's no actual summoning to be done for this raid, but it does have a 24-36h spawn time and it is on both channels. (but you cannot switch channel in the boss map.)

Difficulty:
Rather easy, while originally quite a hard raid for experts since master is the new top tier level it's become quite easy to do this raid with only a few people or to even solo it.


Raiding Strategy:
To get to Argus' brain you'll need to walk via Interna De Gigante (from Ceabolian) and use 10 amethyst fragments to warp to Corazon De Gigante. In Corazon you'll need to kill the Bribanta's in the center to create a warp (6h respawn time of bribs). After using this you'll need to use another 10 amethyst fragments to warp the boss room.

In here you'll see a neutral Argus Brain and a Argus, You'll need to defeat the Argus Before you can even target the Argus' brain. Argus has rather similar stats to Argus' Brain and should last long vs masters.
Beware of high lightning skills though, and if possible try to debuff his armor buff skill.
Once Argus has been killed you'll be able to fight Argus' Brain, but to make things difficult he's considered flying to melee will not be able to hit him. He'll also spawn 3 Bribanta's to defend himself though these can easily be pulled away if they prove to be anoying.

After a period of time Argus will respawn and you won't be able to fight the brain till he's dead again.
(Though there's often a bug that lets you continue to attack the brain regardless)






Boss drops:
  • 84e weapons
  • 30 ar weapons
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Recipe - 92e armor
  • Recipe - Le Noir
  • Recipe - The Hope of Argus
  • Recipe - The Will of Argus
  • Recipe - Crafted necklaces
  • lvl 100 chips


Sources:
sge mufasa page / image from sge & sword wiki article

vrijdag 8 april 2011

Mufasa

Location:
Mufasa can be accessed via Oculta Fortress, and is rather tricky to get to.

Summoning and respawn time:
This raid can be done with 30 families max and is instanced so it could be done as many times as you want. However to get to the lobby you'll need to fulfill some requirements. Mind you this raid needs 1 family to have a Nar currently.

Difficulty:
Semi Difficult, boss can hit hard but also dies quickly since we got master levels.


Raiding Strategy:
To get to mufasa's area you'll need to via EL Dorado, Errac (day or Night) and then Oculta Fortress.
To enter Oculta Fortress you'll need either 3 te or 3ti runes, depending on whether it's the night or day map.
Inside Oculta Fortress there's several mobs, traps and immortal shock turrets blocking the way.
Watch out for the traps as they often inflict paralysis and slow the party down a lot. (you can see traps with /camcol off command)
Further Ahead there will be blade traps, that only a Nar can disable by using a an rune though you can run trough them with decent armor and master lvl chars easily.
Past that you should be in a big room where the miniboss Necroshaman spawns. He's rather important as he'll drop keys needed on to enter. There will also be a warp in this room only a Nar can take, in that room are 3 warps if the correct one is chosen the warp to the next part opens for all families but if the wrong one is chosen you need to wait for 30 minutes to try again to open the warp.
After that a pedestal will need 10 of each type of rune to create a warp to the last room in the fortress before Mufasa's room.
In here there's 3 warps, with again 2 wrong ones and 1 correct warp. Here you need to use the key that drops of Necroshaman to try and find the correct warp. If you picked the right one, a lobby opens for a maximum of 30 families, if you picked the wrong one mobs spawn in the area and you'll need to try again with a other key.

When you've made it to the General's Room you'll see a npc ania slowly walking to the center.
After Ania has talked you can start the fight with Mufasa, with 6+ people it shouldn't be to hard.
He will cast several aoe spells that can cause burn, confusion or frost hand along with being able to inflict armor breaker with a melee skill. Because of that Ignore Harm and Redemption are very useful skills here.

When his hp gets around 40-50%, he'll summon a mini boss where he stands.
It deals raw physical atk and uses several skills as well. it's stats are similair to Mufasa but has lower resistances and only 13m hp.

If the team can survive it they should just focus on killing Mufasa as the mini doesnt drop anythig.
However if both the mini and mufasa are to hard to handle you'll need to either let someone tank the mini away or kill the mini first.






Boss drops:
  • 84e weapons
  • 30 ar weapons
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Recipe - 84e armor
  • Recipe - 92e armor
  • Recipe - Le Noir
  • Recipe - Elite le Blanc
  • Recipe - Elite le Noir
  • Recipe - Magic Belt (any type)
  • Recipe - Magic Earring



Sources:
sge mufasa page / image from sge

woensdag 6 april 2011

Accursed Bounty Hunter Raids

New missions of the 5.0 update patch located in Auch:
Most give tokens which you can buy some random stuff with, including keys for basement (3 vet tokens) and basic necklaces (35 vet tokens)along with sort term wings and veteran stance books.

However there's a quite a list of drops that can be gotten from them, i'll list what i could find here.
There's a version for each major dungeon and they are quite challeging. Only advised if you have good gear for the last few levels in the bracket or got a full group.
1-5 families can enter each bounty quest and can select 1 out of 3 payments.
There will be a ton of mobs that don't respawn and have chance to drop some neat loot.
However the bosses are more stable and quicker to farm.
Drops from mobs are rare, bosses always drop the same, and roulettes good drops are a very low chance occurance.