Posts tonen met het label Raid guides. Alle posts tonen
Posts tonen met het label Raid guides. Alle posts tonen

zaterdag 12 januari 2013

Mission: Prison de Joaquin raid guide


Location:

The entrance to this raid is in Prison de Joaquin, Torture Chamber at C4 on all channels.

Summoning and respawn time:

You need to have completed Valleria's questline and be a part of the faction that controls the event colony before you can enter this raid. It can be started once a day for 1 - 5 families.

Difficulty:

A bit harder then average and mobs can pack a punch if you aren't prepared. Now a days it's quite possible to solo this raid if needed but it's common to invite others to minimize time and maximise roulette drops.
Master lvl characters with ELB or better recommended.

Recommended Characters:
Buffers & Utility:
ET is of course a must have, but the mobs here can be quite dangerous for robe/coat users. Viki, Cath sum and Vincent can add quite a bit of dmg, while viki and scout are the tougher options. Emilia & ETS are good for dispell, protection fields and levitation.

Melees:
Ideally anything that can wear metal or leather with high health and good dmg vs heavy armor to speed up the run. For example Tronado Cruz, Brandish Arm, Nar, Grandies or Peltast/Crusader for tanking.

Damage Dealers:
Sadly shooting dmg isn't gonna do much dmg vs these raid bosses, so it's mostly the mental dmg types that shined here: Cath int, Sharon, Reckless, Marchetti, Rio, Helena and elementalists.

Raiding strategy:

Upon entering you'll be in the first room, similar to Valleria's quest. In here you'll need to kill all the mobs to activate the warp to the next area. But first some more info on the mobs:

Death Marcia, this light armored undead enemy has instant melee skill that can hit several chars and stun them. Make sure your squishier characters are out of it's range and try to get their agro with scouts, melees or levitating characters. Or kill them before they get close.


Veilants, the hard armored slow moving golems with a high dmg melee skill. Should be very easy to kite just don't understimate them and get to close.


Bio Man, the small humanoid imp with a canister of poison. They deal large amounts of mental dmg and poison very frequently. They have a ranged skill that deals slightly more dmg and a melee type skill which deals very heavy dmg. Luckily they're low on health and defenses so just take them out asap.


Once all these mobs are dead use the warp to the next area. Here you'll see 3 different paths filled with mobs but the starting area is empty. Each path leads to a Elite Veilant that needs to be killed to advance, it's recommended you run to them with the help of red lollipops or any other speed boosts.

The left and right paths also lead to a warp afterwards so you can rejoin the main path to the next area.
Once all 3 Elite Veilants are killed a Elite Bio Man and a few mobs will spawn at the end of the main path.
Kill this elite to activate the warp to the next area, though he hits hard he shouldn't pose much of a problem.

Before you use the next warp buff up as you might get to fight a mini boss.

The warp here randomly takes you to one of 10 rooms, 8 rooms have a Elite Kingdom Ogre in them which spawns a warp after getting killed, another room has a chest with random loot and a warp and the last room has a warp that takes you to the last area.

Kingdom Ogres, are heavy hitting mini bosses with heavy armor and lots of defense. It's ideal to lure them away from your dps chars with a melee char or keep your chars under protection field. Due to the random nature of these rooms it's often the case that you need to solo these so take that into consideration.

They're weak vs mental dmg and heavy weapons (polearm/crescent/greatsword). They don't regenerate health so they're relatively easy to take down.

After this area you'll see several mobs again and a Elite Kingdom Ogre, which is a slight upgrade from the normal kingdom ogres and should be very easy to dispatch. You might want to lure some of the mobs first though since they can easily mess up your plans. 

Once the Elite Kingdom Ogre is killed the mobs near him also despawn.

The Boss:

Now you can finally fight the boss of this raid, Testormento, there's several ways to go about it:
-Try and tank him with a durable melee (60+hp and esa or better) and turn him away from the dps group.
-Keep prot field up and just tank the boss, a bit harder to pull off but still doable.
-Simply run away each time he tries to use his skill and then attack again, he's relatively slow and his skill has a lengthy charge time so this is quite easy.
-(optional) Debuff the boss with whole cancellation to prevent him from using any skills, buffs or summoning mobs, this makes the raid a whole lot easier.

Roughly around 40% health or lower he'll buff himself to increase his atk/def and gain 1 AR/DR.

Around 30% health he'll spawn a ton of Death Marcia's and Bio Man with improved stats to aid him, try to run away when this happens if you don't manage to aoe them all to death asap.
At 10% health he'll spawn 2 Elite Kingdom Ogres to aid him, though they can easily be kited around or simply ignored.

After killing him he'll spawn a roulette chest as usual, but make sure everyone is in the boss room before opening since everyone still in the previous areas will not get loot!!!



Roulette chest drop table:



  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • Veteran Glove/Boot
  • 30 ar weapons (including 92e's)
  • 32 ar weapons (chess/golden/snail/elite)
  • Le Noir / 96e armor
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Made Necklaces
  • Recipe - 32 ar prison exclusive weapons (Tormento, Marcia's Poleax, Eye of Veillant)
  • Recipe - Crafted Necklace
  • Recipe - Artisan Earrings
  • Recipe - Magic Earrings
  • Recipe - Artisan Belts (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Elite Le Blanc
  • Recipe - Elite Le Noir
  • Innocentio Stancebook
  • Elemental Jewel
  • Random Innocentio stance skill ring


Chest room box:
  • Lots of Bellum Boxes
  • a 30 ar weapon
  • several Ancient Star Orb Boxes
  • Veteran Chips



Source:
jge wiki

woensdag 20 april 2011

Ice Wizard Tower Guide



Location:
Novia can be found at Novia's Parlor inside the Ice Wizard Tower.

Summoning and respawn time:
There's no actual summoning to be done for this raid, but it does have a 100 - 101 h spawn time and it is on ch1 only.


Difficulty:
Hard, while it can be short-manned since we have master as the maximum level it still is a long duration raid with heavy ele dmg hitting mobs and mobs.


Raiding Strategy:
Getting to Novia is the biggest part of this raid, as there are a total of 6 floors you need to traverse.
Entrance to floor 1 can be gotten via glacial forecourt, however to open the warp that lets you in you need to have completed the Kato quests. Once the warp is opened anyone can enter.

Now a bit part of this raid revolves around ice based mobs and black magic stones. All enemies are hostile to lightning dmg here (-100 res) so ele lightning stances and lg weapons work pretty good here.
Black Magic stones drop of the most non Valkyrie mobs here, they're used to open up warps and you'll need xx of them in total for 1 run. However anyone that has a black magic stone in their inventory gets a
-50% atk, atk speed, movement speed, 30% max hp reduction and prevents regeneration debuff.

Floor 1:
The First floor is pretty straight forward, there's 2 sealed crystals on the left and 2 on the right (D6, E3, H3 and I6 respectively)
. Each need 10 black magic stones to activate. Once all 4 are activated the warp in the central part of the map activates and stay open for roughly 5-10 minutes. (after using sealed crystals have a 30m cooldown each)
In the second part of this map is a huge lobby with a stair to floor 2 right in front of you. There will be a lot of mobs here so it could be nice to let some tanks lure them of the stairs.

Floor 2:
The second floor contains 2 large circular rooms, in the first where you spawn you'll need to activate the 6 sealed crystals again (10 bms each) at (B6, B8, B5, E8, E5 and F7). Once all 6 are activated a small warp will activate in the center of the room (glowing ball of light, real easy to miss) which will warp you to the second circular room (supposed to be a elevator)
. In here you'll need to kill 4 mini-bosses called Elbrid. Once these 4 are dead the warp to floor 3 activates. You can get there by using a warp scroll or by using the central warp sphere and walking back to the entrance.

Floor 3:
Again you'll need to activate 6 sealed crystals (A6, C10, C3, J10, J3 and L7). By doing so a miniboss will spawn at the bottom of the spiral in the map (F7). Either kill it there or lure it to a place with less enemies and kill it.
Once it's dead it'll open the warp to floor 4, which again is at the entrance. (walk to it or use a teleport scroll)

Floor 4:
Repeat of floor 2,
activate the 6 sealed crystals again at (B6, B8, B5, E8, E5 and F7). Go to the center to use the warp and in the second room kill the 4 Elminor's to open the warp to floor 5.

Floor 5:
Another Big circular room, but now you cant directly access the center. There will be 8 small rooms each with a mini boss. Drag all 8 to a spot where everyone is and kill them. The last mini boss will spawn a warp where he died to the center of this map.
Kill the Elminor mini boss in this map to activate the last warp, ignore the other bosses.

Novia's Parlor:
Finally you're there, but you aren't quite done yet.
Whenever Novia spawns there will be 2 additional Griffon spawns that gaurd her. You can easilly kill or tank them away though and focus on Novia. Just be wary of the minibosses roaming about as they can easily take down weaker characters. It is recommended to tank novia somewhere where you can get the least amount of mobs and dps her easily.
Lightning dmg is still her weak point so evocation lightning, and possession even work good here.
Once you´ve killed her enjoy the drops of one of the toughest bosses out there.



Boss drops:
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Elite le Noir
  • 84e weapon
  • 30 ar weapon
  • Ice Gate weapon
  • Recipe - Glacial Crystal
  • Recipe - Magic Belt
  • lv 100 chips
  • lv 96 chips
  • lv 92 chips


Sources:
jge wiki novia page / image from jge blog / Wordwood page

zondag 10 april 2011

Castilla Tower partial guide

Location:
Chaos tower can be entered from Castilla Temple, which can be entered from doing the Castilla Ruins quest or by warping after completing the Castilla episode 2 quests. To reach the tower entrance you'll need 3 golden pieces and 2 golden relics to enter it.

Difficulty:
Hard to Insane depending on boss, 12 families is maximum here and you'll want to bring as many as you can each time.


Raiding Strategy:
Like mines and relics, this is a series of bosses and their minis.

Elnugad and Elbrid:
The first 2 bosses are actually quite easy, but need to be killed at roughly the same time to be able to advance.
Their agro is also random, and they easily kill most robe/coat users. Both have 67 AR/DR.

Elnugad, Elbrid and Grief:
They're back already, and gained 1 more ar/dr. After killing both a third similair boss spawns which you also need to kill.

Einwind:
Good old einwind, hugely beefed up with it's 70 ar/dr and unremovable lightning arm.
Just keep ressing and try to tank him away from the majority of the people. Deals lightning dmg as usual.

Dominator:
A quick strong melee boss, who has a high chance of inflicting shock on his attacks. And thus pretty much kills whatever it shocks... Ignore harm is a godsend here, so wizards, recklesses and emilia's bring a rod!
Even though it has 71AR/DR and very strong attacks and skills, it won't often wipe a party because he never hits a lot of targets. As long as you keep rezzing it should be doable.
On his death he'll drop a roulette chest.

Npc room:
Here you can talk to a mysterious npc and decide to:
A) ignore him
B1) stop exploration, after which the npc will ask if you're sure if you reply you'll take his help several npcs apear which give a random buff that goes up to 50% atk, 5 ar, 5 dr max.
B2) stop exploration, and say you're sure. this will stop the raid and count as a completion.
C) say you'll continue, this spawns a new npc which offers to you warp you past the 2 bosses for 10 ancient gold relics. (for 1 person only, and despawns Tesla Coil boss and frees up movement to the Beholder boss)

Tetrapod:
Random spider robot wannabe with 72 AR/DR, uses a very strong lightning aoe skill he randomly casts somewhere. Mostly Random agro, but occasionly it will try to use a skill on a specific character, if he runs away you can kite this boss.

Teslacoil:
The grand murderer of families, having 74 DR/AR and often spamming a lightning aoe which pretty much 1hits anything. Just make sure you keep away when he's suddenly slowly moving that means he'll prob use his skill. res up, cast magic barrier to keep as many alive and kill the minions asap when they spawn. (they look exactly like the real one but tiny bit smaller and hit for less dmg) Can be skipped via npc.

Beholder:
The joke boss, even though it has 75 AR/DR it doesn't pose much of a challenge. His normal attacks hurt a bit and can freeze, but skills can't even 1hit masters in 96e/LN's. Atop of that he's fond of using a melee skill with hiss drill but when he's targeting someone for it he can be vergo style kited.
Also drops a roulette chest.

Jellyfish:
basically a Teslacoil on steroids, it has 77 AR/DR and has a ranged double hitting high dmg attack with a chance to freeze. spams the same high dmg aoe skill like teslacoil and 1hits even more people with it.
He can be tanked, but it wont stop him from randomly using his skills, and the tanks usually don't last very long either. With a combination of Recover spam of scouts and quick ressing you should be able to down him.
He's also able to be kited vergo style, but i'm not sure how to trigger it...

Hydro Bomber:
unknown.

Light Gemini:
unknown.

Dark Gemini:
unknown.

Queen Valkyrie:
Has 3 phases, with more and more strength each phase.
After phase 2 the mysterious npc's return and offer help again or to end the mission.
If you accept their help several mysterious npc's will offer help (1-5 ar/dr/atk buff) for 3 ancient relics.
Queen Valkyrie also drops a roulette chest.



Boss drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • mega ores
  • random rings
  • Pure ores
  • Composite Steel

Roulette drops:

  • 84e weapons
  • 30 ar weapons
  • 32 ar weapons
  • 84e armor
  • 27 dr armor
  • 92e armor
  • 96e armor
  • Le Noir
  • Recipe - 92e armor
  • Recipe - 96e armor
  • Recipe - Le Noir
  • Recipe - Elite le Blanc
  • Recipe - Elite le Noir
  • Recipe - Greek Croma
  • Recipe - Dragon Heart
  • Recipe - Made Necklace
  • Recipe - Cut Necklace
  • Recipe - Crafted Necklace
  • Recipe - Qualified belt
  • Recipe - Artisan Belt
  • Recipe - Magic Belt
  • Recipe - Magic Earrings
  • Recipe - top tier jewel recs
  • Gold Earring
  • Silver Earring
  • Elemental Jewel
  • Promotion Recipe - Veteran
  • skill ring
  • rough ore
  • Random symbol
  • Gold relic piece of ancient
  • Gold ancient relic


Sources:
sge raid page

Hidden Holy Water Chamber Raid

Location:
The entrance to the hwc raid is at the Al Quelt Moreza, Narthex at B8/9.


Summoning and respawn time:
You merely need to have completed the holy water chamber quest to be able to do this raid, and then you can do it only once a day. However having a Vincent is required for completing this raids as well as debuffers.
Every family entering will also need a hwc key. (crafted with 50% at ustiur base camp from 1 al quelt key and great stone) and will
also need to bring 1 of each hq gem and 4 earth stones to use one of the objects inside.


Difficulty:
Easy,as long as you know what you're doing. Otherwise it's easy to ruin the raid with 1 wrong click.
4+ master families recommend.


Raiding Strategy:
Themed around al quelt and the bosses you fought here before, so you should remember most of this.
However there are some unique spins to it:

First room:
There will be 3 tombstones here that each need a hq gem and a earth stone. Once activated 3 lights apear for the corresponding side and the tombstone will tell what pose should be struck in that light.
First the west side's lights need to activated in the order of Red, Salmon and Orange.
Then the east side's lights need to activated in the order of Yellow, Dark green and Light green.
And finally the south side's lights need to activated in the order of White, Blue and Pink.When a pose is correctly take success will show up above the characters head, if it doesn't show it means you weren't standing close enough. When all poses are quick enough the lights go sideways, vanish and 2 warps open up.
It's important you split the teams up here and in a equal way so that both rooms can kill the Dios bosses.

Second rooms:
In here both teams will fight of a wave of mobs a Dios mini-boss, once the mini-boss dies he'll spawn a rock tablet which when clicked responds with a number.
The number on the tablet for the team on the left side is the number needed on the right side to open their warp. And the number on the right side is needed on the left side. It's advised you type it out just in case, so there wont be any confusion.
Once that is down both teams can advance to the next part.

Trap Corridor:
both teams will be on a corridor full with blade traps and cannons. The blade traps will usually kill in 1hit so be very careful where you walk. The cannons can be taken down if you find them anoying. Just zigzag through the safe paths and you'll see another warp to the next rooms.

Dios & traps part 1:
Now the 2 teams are in rooms that are very different. the dios room is empty and will soon spawn a dios boss. the trap room has several mobs in it and a tombstone. Wait for both teams to make it into these rooms and then the trap room should click the tombstone and wait at the end of that room.
Once the tombstone is triggered the warps of the previous room vanishes and the Dios and minions spawn. However in the trap room blade traps will slowly spawn several blade traps each time, growing closer and closer the end of that room. However if the dios gets killed he'll again drop a rock with a number on it. If someone in the trap room uses that number a warp will spawn for the next 2 rooms.
Mind you have to be quick with killing dios or the other team will be ripped to shreds by the blade traps.

Dios & traps part 2:
Same as other dios and traps rooms, but now the roles are reversed and people from the previous trap room have to kill dios intime. Don't forgot to wait till all are inside again and get the number asap so you can advance again.

Last rooms:
Now it's time for the first tough boss, Ortega. But first let the Vincent user go down to the corridor with the tombstone and use a earth stone on it, strike the correct pose in the light and defend Vincent with his other 2 characters. This will prevent Ortega from using his rapid hp regen buff.
To spawn Ortega click on the central tombstone. Now start fighting him, without his hp regen buff he should go down smoothly but beware he can also buff a AR/DR/atk boost skill on himself. When that happens just dispel it with Whole cancellation or dispel magic.

When he's dead he'll drop a few items and you can finally engage the last boss, Demonic Jurgen.

Similar to Ortega, he'll be able to buff himself and receive a hp regen buff. However to cancel his hp regen buff you'll need to take down a colony that spawns where Ortega spawned. The Castle Crusher skill from the exp cannon stance will take it down fast, or even some crashers will help.
Just like Ortega he'll also selbuff with ar/dr/atk buff, which again needs to be dispelled with whole cancellation or dispel magic.
Ortega's attacks however can also cause the debuff he used in the quest as well, preventing you from skilling, and moving. Vincent's rythm spellbreak will cancel this effect.

Other then that it's a rather gimpy boss, his attacks won't hurt much without his buff.
And he's easily tanked with provoke or high melee dps.

However if you fight him in his own room, at 50% hp he'll spawn several minions who give you the ar/dr debuff same as in the quest. So someone would need a lorch's potion to cancel this effect and kill the minions.
Or you could lure him back to the previous room where ortega was and none of that will happen...

Overall lenghty, but genuinly easy.




Ortega drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons / 27 dr armor
  • lvl 96e armor recipes
  • Recipe - Enhanced necklace
  • Key [Land of the dead]

Jurgen drops:
  • lv 100 enchantment chips
  • Veteran enchantment chips
  • skill rings
  • 84e items
  • 30 ar weapons/ 27 dr armors
  • Recipe - le Noir
  • Recipe -96e armor
  • Recipe - Elite Le blanc
  • Recipe - Cut necklace
  • Recipe - Crafted necklace
  • Recipe - Dragon Heart
  • Magic - Spelled Amethyst


Sources:
sge raid page

Argus Raid

Location:
Argus can be found at Titan's remorse in Ceabolian at E/F6.

Summoning and respawn time:
There's no actual summoning to be done for this raid, but it does have a 24-36h spawn time and it is on both channels. (but you cannot switch channel in the boss map.)

Difficulty:
Rather easy, while originally quite a hard raid for experts since master is the new top tier level it's become quite easy to do this raid with only a few people or to even solo it.


Raiding Strategy:
To get to Argus' brain you'll need to walk via Interna De Gigante (from Ceabolian) and use 10 amethyst fragments to warp to Corazon De Gigante. In Corazon you'll need to kill the Bribanta's in the center to create a warp (6h respawn time of bribs). After using this you'll need to use another 10 amethyst fragments to warp the boss room.

In here you'll see a neutral Argus Brain and a Argus, You'll need to defeat the Argus Before you can even target the Argus' brain. Argus has rather similar stats to Argus' Brain and should last long vs masters.
Beware of high lightning skills though, and if possible try to debuff his armor buff skill.
Once Argus has been killed you'll be able to fight Argus' Brain, but to make things difficult he's considered flying to melee will not be able to hit him. He'll also spawn 3 Bribanta's to defend himself though these can easily be pulled away if they prove to be anoying.

After a period of time Argus will respawn and you won't be able to fight the brain till he's dead again.
(Though there's often a bug that lets you continue to attack the brain regardless)






Boss drops:
  • 84e weapons
  • 30 ar weapons
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Recipe - 92e armor
  • Recipe - Le Noir
  • Recipe - The Hope of Argus
  • Recipe - The Will of Argus
  • Recipe - Crafted necklaces
  • lvl 100 chips


Sources:
sge mufasa page / image from sge & sword wiki article

vrijdag 8 april 2011

Mufasa

Location:
Mufasa can be accessed via Oculta Fortress, and is rather tricky to get to.

Summoning and respawn time:
This raid can be done with 30 families max and is instanced so it could be done as many times as you want. However to get to the lobby you'll need to fulfill some requirements. Mind you this raid needs 1 family to have a Nar currently.

Difficulty:
Semi Difficult, boss can hit hard but also dies quickly since we got master levels.


Raiding Strategy:
To get to mufasa's area you'll need to via EL Dorado, Errac (day or Night) and then Oculta Fortress.
To enter Oculta Fortress you'll need either 3 te or 3ti runes, depending on whether it's the night or day map.
Inside Oculta Fortress there's several mobs, traps and immortal shock turrets blocking the way.
Watch out for the traps as they often inflict paralysis and slow the party down a lot. (you can see traps with /camcol off command)
Further Ahead there will be blade traps, that only a Nar can disable by using a an rune though you can run trough them with decent armor and master lvl chars easily.
Past that you should be in a big room where the miniboss Necroshaman spawns. He's rather important as he'll drop keys needed on to enter. There will also be a warp in this room only a Nar can take, in that room are 3 warps if the correct one is chosen the warp to the next part opens for all families but if the wrong one is chosen you need to wait for 30 minutes to try again to open the warp.
After that a pedestal will need 10 of each type of rune to create a warp to the last room in the fortress before Mufasa's room.
In here there's 3 warps, with again 2 wrong ones and 1 correct warp. Here you need to use the key that drops of Necroshaman to try and find the correct warp. If you picked the right one, a lobby opens for a maximum of 30 families, if you picked the wrong one mobs spawn in the area and you'll need to try again with a other key.

When you've made it to the General's Room you'll see a npc ania slowly walking to the center.
After Ania has talked you can start the fight with Mufasa, with 6+ people it shouldn't be to hard.
He will cast several aoe spells that can cause burn, confusion or frost hand along with being able to inflict armor breaker with a melee skill. Because of that Ignore Harm and Redemption are very useful skills here.

When his hp gets around 40-50%, he'll summon a mini boss where he stands.
It deals raw physical atk and uses several skills as well. it's stats are similair to Mufasa but has lower resistances and only 13m hp.

If the team can survive it they should just focus on killing Mufasa as the mini doesnt drop anythig.
However if both the mini and mufasa are to hard to handle you'll need to either let someone tank the mini away or kill the mini first.






Boss drops:
  • 84e weapons
  • 30 ar weapons
  • 84 e armor
  • Le Noir
  • Elite le Blanc
  • Recipe - 84e armor
  • Recipe - 92e armor
  • Recipe - Le Noir
  • Recipe - Elite le Blanc
  • Recipe - Elite le Noir
  • Recipe - Magic Belt (any type)
  • Recipe - Magic Earring



Sources:
sge mufasa page / image from sge

woensdag 6 april 2011

Accursed Bounty Hunter Raids

New missions of the 5.0 update patch located in Auch:
Most give tokens which you can buy some random stuff with, including keys for basement (3 vet tokens) and basic necklaces (35 vet tokens)along with sort term wings and veteran stance books.

However there's a quite a list of drops that can be gotten from them, i'll list what i could find here.
There's a version for each major dungeon and they are quite challeging. Only advised if you have good gear for the last few levels in the bracket or got a full group.
1-5 families can enter each bounty quest and can select 1 out of 3 payments.
There will be a ton of mobs that don't respawn and have chance to drop some neat loot.
However the bosses are more stable and quicker to farm.
Drops from mobs are rare, bosses always drop the same, and roulettes good drops are a very low chance occurance.



Castilla Relics Raid

Location:
Castilla Relics raid can be found at K7 of the Castilla ruins map, keep in mind that in sword the name is wrong and should be relics, but it is Castilla Ruins as well instead.

Entrance Fees:
This raid can be done with 1-8 families, and the first try for the day costs 1 Gold Ancient Relic.You'll need more Gold Ancient Relics for multiple runs on a day, but i don't know how much exactly.
Keep in mind that in order to get to the entrance you'll need to pay 2 Ancient Relic Pieces for the warps on the ruins map, and another relic piece if you warp from garrison 1 to ruins directly.

Difficulty:
Semi Difficult, bosses can hit quite hard but they'll rarely ever wipe a team.


Raiding Strategy:
Similar to the mine raids, the purpose is here to kill all bosses in order to advance.
Unlike Mine however it has far less trash mobs, and the trash mobs it does have are either at a trap spot or spawn from the bosses themselves.
The 3 ogre like bosses, Wetis, Arito and Hadeon all cause armor crasher and spawn several ancient knight mobs when their health goes down. There's also 3 trap rooms, that shoot burn, freeze or shock darts but its easy enough just to walk through any of them.

The First Boss is a Diablo, but beware when it's health is around 25% it'll split up in 3 tiny diablo's who cannot be attacked during a small period of time. Once they become red again they can killed, but if a melee gets close they despawn and Diablo returns while killing several family members. This effect gets canceled if all 3 tiny Diablo's are killed from a distance.

The Second Boss is a Lava Leaf, as usual has 400 ish def and large area of effect spells and cant be dispelled this time around.

Third boss is a Wetis, using a large axe he has a larger then usual melee range. Watch out for his armor crasher skills though. Overall he's just a pushover that's easily tanked.

Fourth is a Arito, a big dual blunt using humanoid, has a instant cast melee skill and does high dmg so he'll usually kill robe/coat users with ease.

Fifth is a Hadeon, a cannon using humanoid that has a high chance to inflict shock with his attacks. It works wonder to have the anti debuff buff of val or incantation here. Watch out as he likes constantly shooting the robe/coat wearers.

Seventh is Nana, a human boss which can go invis at times, switches agro alot and has some pretty flashy skills.

Last is Tempest, the end boss of this raid. But while fighting him Wetis, Arito and Hadeon will slowly return to fight you off again along with trash mobs.
Beware of Tempest his area of effect spells, just like deka of mines he'll walk towards a fam before using his skill. so use that time to run away. He can freeze characters on hit, and that is often enough deadly combined with his high atk.


Secret Room:
There's also a secret treasure room with a free roulette chest and several treasure mobs, but you can't always enter it. When you see the "You have discovered the door to the ancient secret room" notice at the start of a mine raid, go to G/h7 of Nana's room up the stairs and to the right and detect/rouse/whole cancelation till a warp pops up.



Mob drops:
  • Ancient relic piece

Boss drops:
  • Veteran Chips
  • Lv. 100 chips
  • Mega Quartz
  • Ancient Relic piece
  • Golden Ancient Relic Piece


Roulette Drops:
  • 84e weapon
  • 30 ar weapon (92e or lvl 100)
  • 32 ar weapon (crafted serp, golden, elite etc)
  • 84e armor
  • 27 dr armor
  • 92e armor
  • La Noir armor
  • 96e armor
  • Elite le Blanc armor
  • random rough stone
  • Constellation Symbol
  • Promotion recipe - veteran
  • Recipe - 92e armor
  • Recipe - La Noir
  • Recipe - 96e armor
  • Recipe - Elite Le Blanc
  • Recipe - Cut necklace
  • Recipe - Made necklace
  • Recipe - Qualified Belt
  • Recipe - Artisan Belt
  • Experience Card B
  • Experience Card G
  • Honor Card A
  • Honor Card B
  • Ancient Gold Relic
  • Pure gold bar
  • Elemental Jewel
  • Recipe - Dragon Heart


Sources:
jge wiki relics page

zondag 3 april 2011

King Henry

Location:
King henry can be found in Castilla Ruins at I6/7. to get there you need to take the central lane and pay 1 ancient relic piece for the first warp and 5 ancient relics to enter the king henry room.


Summoning and respawn time:
King Henry spawns every Tuesday and Saturday at 22:00 server-time.He'll despawn around 30 minutes later if he isn't killed.


Difficulty:
Very easy, even though he has tons of hp he has low dr and is easily tanked to prevent him from oneshotting to much. Just watch out for his aoe around him that can usually end up killing a few families.

Raiding Strategy:
This boss is often a huge dps contest on both channels, as he has a fixed spawn and very nice drops.
Only things worth noting is that he deals heavy physical dmg and he summons ogre mages who'll try to debuff. (slower atk speed and prevents skill usage.)
He's not even immune to debuffs, so it's quite common to see him shocked, feared, mortal wounded and stunned. As such a lg rifle or sword is higher recommended to improve dps against him via the shock debuff.

All in all this boss is just very easy, so i can't really think of more advice here.



Drops:
  • Elite le Blanc
  • Recipe - Elite le Noir
  • lvl 100 chips
  • lvl 92 chips
  • lvl 88 chips
  • random gloves and boots
  • 30 ar weps
  • 84e elites
  • Recipe - magic belt (any type)



Sources:
Sge Castilla Ruins and Temple guide

zaterdag 2 april 2011

Castilla Treasure Hunt

Heya all, i've decided to post the info i was gathering about castilla treasure hunt, and i hope you all enjoy.
Mind you the nice items on the drop-table list are really low chance!!! Expect to get a lot of 84e's and roughs!!!




Castilla Treasure Hunt:

Fortunately this hunt has both fixed spots and fixed time in Castilla Ruins on both channels,
Time Schedule (in server time):

Sunday till Thursday: | 00:00 | 03:00 | 09:00 | 12:00 | 15:00 | 18:00 | 20:00 | 22:00 |
Friday & Saturday: | 00:00 | 02:00 | 04:00 | 06:00 | 09:00 | 11:00 | 13:00 | 15:00 | 17:00 | 19:00 | 21:00 | 23:00 |


Each treasure hunt lasts 10 minutes, and starts slightly later then 00:00 (aka around 00:00 and 30seconds)

Spots i know off:

Might still be a bit more then these i found so far, but it's a nice start.

To find the chest you need to spam detection, rouse and/or Whole Cancelation but detection has the best range and cooldown of the 3.(and costs no star orbs), The chests will usually be near the centre of the cross in my image but do have a tendancy to move slightly (still same room but just a few steps to the right).

To open it you need a ancient relic or gold ancient relic, either will work but gold should give better chance of a nice item:



Droplist:
(* stands for unverified, most of it is data of jge and havent found such drops here yet.)
-84e weapon / 30 ar weapon / 32 ar weapon*
-ELB / LN* / 27 dr armors / 84e armors
-ELB recipe* / LN recipe* / 92e recipe
-Artisan recipes / Qualified recipes / made necklace recipes
-Rough stones / Elemental Jewel / DHR / top tier jewel recipes



Sources:
ge_2ch jap wiki
/ Madam's diary, a jp blog

Castilla Relic Exchanger

While this isn't a raid, it can drop some pretty darn good items.
Simply by exchanging relic pieces for random items.


Location:
Castilla, Garrison 1 and inside Choas Tower

it costs 3k feso to exchange 3 normal relic pieces
it costs 9k feso to exchange 3 gold ancient relic pieces.

many items can drop from both pieces, but gold pieces have a better chance then normal pieces.

Droplist both relics:

  • Ancient Relic (normal pieces only)
  • Gold Ancient Relic Piece
  • Gold Ancient Relic
  • 84e weapon/armor
  • 30 ar weapon (92e & 100)
  • Le Noir
  • 96e armor
  • 92e armor
  • Recipe - Dragon Heart
  • Recipe - Elite le Blanc
  • Recipe - Le Noir
  • Recipe - 96e armor
  • Recipe - 92e armor
  • Recipe - Qualified belt (any type)
  • Recipe - Artisan belt (any type)
  • Recipe - Magic belt (any type)
  • Promotion Recipe - veteran
  • Random below veteran skill ring
  • Random rough ore
  • Jewel Recipe
  • Elemental Jewel
  • Pure gold bar
  • Random Symbol


Exclusive drops of golden relics:

  • Skill ring
  • Stance Ring

Source:
jge exchanger list

Castilla Mine

Location:
Castilla Mine can be entered at the new location Castilla, Garrison 1 at H3. To get to garrison 1 talk to the castilla npc at Port of Coimbra E7.

Entrance Fees:
This raid can be done with 1-8 families, and the first try for the day is always free.
Second and third tries need a ancient relic to enter, and for the fourth and fifth times you need 2 ancient relics to enter. (not sure what the maximum is, as i've never done it more then 5 times a day)

Difficulty:
Easy with a twist or two, most of it is often auto attacked to death with master teams. (especially since most skills kd the mobs here) but only 2 bosses should give a bit of a problem.

Raiding Strategy:
This is a very straightforward raid, just kill the mobs and bosses to advance.
There's several easy mobs before a boss, and almost every boss summons mini's after his hp gets low.

First boss is a steel arrarat, who won't be much of a problem even though he likes to spam fear skills along with his mini's.
Second is Phobitian General, who uses that martial elements wind stance still so he'll jump around a few times.
Third is a Basilisk, which at 5% hp buffs himself up with a insane atk buff. Watch out here as he can 1hit eln's but you still be able to down him quickly or kite him.
After the Basilisk dies a Roulette chest will spawn, which gives loot to everyone nearby.
Fourth boss is Blink Dog, just a oversizes dog with normal mob drops.
Fifth is Golden Spider, just like blink dog it's a pushover.
Sixth is Chimera, he can land freeze,shock,lightning and deals elemental dmg. Just spread your team around and it should go down smooth.
Seventh is Argus, who deals high lightning dmg and gets back up off 3 bribantra's. Argus also drops a roulette chest.
Eight is Skeleton, the headless ele spell spamming skull and he doesn't even get extra minions to spawn for him.
Last is deka, this is the second point where it can get hard.
He'll use curse (debuff, chars take 3x dmg) and several elemental aoe's. However his agro is random for the spells and if you see him suddenly walk towards someone else it means he'll try to cast a spell at that area.
When his hp gets lower his skeleton minions awaken and attack, and skeleton mages spawn atop the pillars.


Secret Room:
There's also a secret treasure room with a free roulette chest and several treasure mobs, but you can't always enter it. When you see the "You have discovered the door to the ancient secret room" notice at the start of a mine raid, go to F2 of deka's room and detect/rouse/whole cancelation till a warp pops up.



Mob drops:
  • Ancient relic piece

Boss drops:
  • Veteran Chips
  • Lv. 100 chips
  • Mega Quartz
  • Ancient Relic piece
  • Golden Ancient Relic Piece


Roulette Drops:
  • 84e weapon
  • 30 ar weapon (92e or lvl 100)
  • 84e armor
  • 27 dr armor
  • 92e armor
  • random rough stone
  • Constellation Symbol
  • Pure gold bar
  • Promotion recipe - veteran
  • Recipe - 92e armor
  • Ancient relic piece
  • Gold ancient relic piece
  • Experience Card B
  • Experience Card G
  • Honor Card A
  • Honor Card B
  • Elemental Jewel
  • Recipe - Dragon Heart


Sources:
jge wiki mines page

vrijdag 1 april 2011

Arsene's Secret Vault

Location:
The entrance Arsene's Secret Vault is at D/E2 of Reboldeux, talk to the secret basement guard to gain access to the lobby room.

Summoning and respawn time:
To enter this raid someone you'll need someone with a high lvl helena in their family. Master is recommended.
However bear in mind that every fam needs to pay 500 family reputation to be able to do this raid and you can only do this raid or circus raid once a day.

Difficulty:
Slightly challenging raid, the enemies don't hurt a lot but some bosses can cause armor breaker or apathy and mobs can spam skills way to much. Only thing really worth noting is the 30 minute time limit, which can make it challenging at times.

Raiding Strategy:
Once inside you'll need to pay 500 family reputation to advance the raid, and the family with Helena goes in first.
It's pretty straight forward, the family who has Helena needs to keep her alive at all costs while circus mobs constantly spawn and attack her. (same card themed mobs as of circus raid, though they seem somewhat stronger ).
In each room there's a portal that allows 1 family to take down the boss to advance (cannot be the family with Helena).
In the first boss room there's only Celine, after she's taken down to 30% she'll escape and both can advance to the next defending room and next mini boss fight.
In the second boss room you'll fight Celine with some mobs and then Prost after she's escaped again.
Third boss room has Celine with 6 or so mobs and after she escaped Emily
Last mini-boss room has Celine with 9 or so mobs and once she's escaped Mario will spawn.
In the Last room all families will team up for the last fight, here another wave of mobs will continue to spawn till a mini boss is dead. (Mario despawned all for us.)

Once you kill Celine the raid ends, but the mini bosses also drop items when killed (both times)



Prost,Mario & Emily Drops:
  • Liquid Gas
  • Magic-spelled Amethyst
  • Trump Card Pieces
  • Honour Cards


Celina Drops:
  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • Arsene Secret Key
  • Buckle
  • Chain
  • Tough leather
  • Recipe - Elite Trump Armor

Sources:
Jge Secret Vault Page

dinsdag 29 maart 2011

Mission: Torsche Mansion's Basement

Location:
The entrance to the torsche basement raid can be found in Dr. Torsche's Mansion, Savage garden at E/D2.

Summoning and respawn time:
To enter this raid you need to pay 1 white gold bar or 100 otite pieces, and can only be tried once a day with minimal 2 people and maximal 4.
(You need to have completed torshe catherine's quest before you can enter as well)


Difficulty:
Semi difficult raid, the end boss is so easy he shouldn't ever be able to kill your chars but the mobs themselfe know how make your live hell. Easiest with high elemental and mental resistance characters.
Only Masters recommended.
Recommended to bring:
  • 250+ otite pieces for magic crystals
  • Treasure chest key from bounty hunter guild exchange (or no super roullette loot)

Map:



Raiding Strategy:
A new raid with a semi puzzle built in. As soon as you start moving in here you'll see a message from Dr. Torsche saying there are x number of traps.

From there on the path splits and you'll need to sent someone to both sides to disable the magical traps in the room.
Now it's not entirely sure what traps he's talking about, as you never get to see it but every room has a unique type of mobs who drop stones with a number 1-7 on it.
If 2 stones in the corresponding rooms on the north and south side have the correct number on them that room's trap will be disabled and when all are disabled you can warp to the semi end boss. (last stone you clicked counts)

However to make things more complicated you'll receive a debuff in all rooms (which prevents using skills, and some atk, def and movement decrease along with a hp drain). You can cancel this effect by clicking the Magic Crystals (costs 10 otite piece per 2 min buff)

For the First Room the number will be the amount of traps named by torshe devided by 7.
The rooms magic numbers after that are 1 number higher then the last room and if the last room was a 7 it goes back to 1.

Room 1 is filled with Walters, dealing low fire dmg and gathering around just to get killed.
Room 2 is filled with Helena's, dealing physical dmg and like the walters aren't much of a threat.
Room 3 is filled with Sasha's, dealing fast lightning dmg so watch out when running through as they can be surprisingly deadly if you agro to much.
Room 4 is filled with Lloyd's, the all so familiar rifle user who has a wacky melee skill.
Room 5 is filled with Pyg's, one of the new weird puppets who love to spam some wacky skill for the knockback.
Room 6 is filled with Wight's, the tall new puppet who deals mental dmg and also loves spamming a aoe skill. Watch out for these as they make quick work of chars with low mental res.
Room 7 is filled with Gwraig's, and these are again very easy melee physical mobs who shouldn't pose a problem.

Once all 7 rooms magic numbers have been set in place the mobs will despawn and 2 warps to the 2 Victors spawn in every room.
These Victors are total pushovers, no need to worry about them at all really.
In the Victor room there's a chance for some treasure mobs to spawn who will drop a sun stone each.
Victor does have a bit of hp and spawns some mobs when he's around 75% health but again it's nothing to worry about.
ps he does drop some pretty decent loot.

Once both victors are dead warps will spawn to the final room, where a family can use a treasure chest key (gotten from bounty hunter guild exchange npc for 3 vet tokens) to start the roulette.




Victor Drops:
  • 5 Veteran Chips
  • 5 Pure gold bars
  • Honour Cards


Roulette Chest, 2 items:
  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • 30 ar weapons (including 92e's)
  • 92e Armors
  • Cut Necklace (any type)
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Recipe - Artisan belt (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Dragon heart
  • Recipe - Elite le Noir
  • White gold bar
  • Elemental Jewel

Sources:
Jge wiki prison page

zaterdag 24 juli 2010

Chateau de Bourgogne guide

Screenie made by Cheewalie of Illier server, thanks mate

Location:
Chateau de Bourgogne or commonly called circus, starts from reboldeux sewers near the middle where there is a passage without mobs, you should see a green arrow pointing at the wall, this is the lobby room for this raid.

Summoning and respawn time:
To start this raid you need 3 families with each 1 character in play as minimum, then start the mission and you´re off. Mind you every account can only do this raid once a day!

Difficulty:
Easy for master families, and quite doable as long as the tanker or whoever takes the agro is master. The other chars are usually dps or buffs/res chars, anything goes really.


Map: (made by IAH)

Raiding strategy:
It´s quite straight forward, just march past the halls to the right, at least 1 person needs to trigger the conversation with helena and walk to the last room which contains the first miniboss: Prost.
Watch out if you got low mind res, he can afflict apathy with his attacks which can mean you die fast.
Other then that he's nothing special, kill him fast. (can use spiritual resistance potions to increase mind res)

Go back to where you've started from and you will see new mobs along the way (though this is buggy since they spawn only half the time). Watch out for these mobs if you got low def/dr they love to spam skills which knockback and deal pretty nasty dmg as well. Let the toughest family grab their agro and kill em asap, once you've done that you can walk to the next rooms, it doesn't matter which room you go for atm but i'd suggest going to the right room 4 first, so you don't need to backtrack. Kill more of the normal mobs and walk up to the next miniboss: Emily. She´s still easy as hell but just be carefull not to get agro if you got bad armor and she can freeze you and kill you with ease.

Nothing to different with the mobs here, do note that some got more hp def then the normal ones, but they´re still easy. Walk up to room 5 to start a fight with Celine, she's quite easy but once again dangerous to frail dps chars. She doesn't cause any conditions tough so no need for spiritual res pots.
Follow the path to the next hall to meet Mario, he is the easiest yet lamest mini-boss around here. His attacks won't do much damage, he'll just charge like a brain dead boss around the map and sometimes cause burn. However if he's about to die he kills anyone around himself with a surprise bomb, so make sure you keep your distance from him when his hp is low. (telltale sign is when he suddenly talks during the fight, then he'll use the bomb.)

If you've killed all the mini bosses and caused helena to talk then you can advance past the locked door, here you'll find a row of mobs slowing you down from reaching the boss. Kill them to advance, you should know how to about now. Once all families stand inside the final room, a wounded Mario and wounded Prost apear.
Do note that if anyone tries to leave this room a lot of mobs spawn to stop you, so it's easier to stay fighting in this room. killing 1 of the wounded bosses causes a wounded Emily to spawn, and once another dies a wounded Celine joins the fight.
They're still easy to take care of, just focus on Prost first and usually keep Mario for last since he deals the least dmg anyway. After the wounded mini-bosses have been killed Louis will turn hostile and you can dps him finally. He deals mental dmg btw so using a spiritual resistance potion is advised. At third part of the fight he won't deal to much damage yet, his only surprise atm is the skill Joker which prevents items usage. (but you can still run away)

When his hp falls around 25% he'll call for help from Helena, and watch out as this part is easily the hardest part of the raid.
Helena can use 3 different elemental skills which still do high dmg, and Louis will still be attacking as well.
However Louis now will also start using his sellfbuff to increase dmg a lot. Take down Helena as fast as you can and focus on Louis again.
When he's alone he'll be easy to deal with, but he can still summon help of 2 straw dolls. I'm not to sure how strong these are as he usually dies before he can spawn them but i've seen the straw dolls killing the last player alive so be careful!.

After all that he'll drop his loot and if lucky a key, i'm afraid i am not sure what can drop of the chest this key opens however rumors indicate it can drop elite shivarlier armor recipes.


Loot:

from mobs:

  • rough stones, any colour

from mini bosses:
  • lv 100 enchantment chip
  • enchantment chip veteran
  • Arsene Circus Ticket recipe

from Loius:

  • lv 100 enchantment chip
  • enchantment chip veteran
  • Ringmaster's Secret Key
  • lvl 100, 30 ar weapons
  • 32 ar weapon recipes
  • lvl 100, 27 dr armors
  • lvl 92e armor recipes
  • lvl 96e armor recipes
  • veteran gloves/boots
  • Arsene Circus Ticket recipe


Source:
SGE article

Colony bosses


These raids are gone since the v5.0 update patch!!!

Locations:
Colony bosses are inside the colony area's in the center of each of those maps, talk to the colony manager object to be warped into those maps.

Summoning and respawn time:
Colony bosses can be done once per day per colony, to summon them the clan leader of the clan that controls said colony needs to talk to the colony npc in the center.

Difficulty:
Relatively easy depending on the map, most can be done with 3 master familiess but some might need 5 or more. for example Kato, murky are somewhat tough ones.

Raiding strategy:
Most don't even hit that hard, so most can be tanked by master musketeers in 92e's or up.
For the last few maps you might want to use a master fighter to draw agro but it's not really needed to be honest.


Loot:

  • lvl 84 elites
  • lvl 84 elite recipes
  • mega talt
  • lvl 100 chips
  • lvl 92 chips
  • veteran chips
  • unique drop depending on area (2% droprate)


Notes:
There's a bit of uncertainty about 5 colonies, which most of it seems to be rumors so i cannot guarantee those items do in fact drop there:
Rion and Bonavista have elite lightning cockatrices which should count for the claire quest.
El Cannon has a gerrero boss which should drop a auqarius symbol in theory, but wordwood doesn't list it.
Murky's bosses SA and KoC seems to indicate that they can also drop a DHr, but none found yet.
Ustiur zona dos is said to be able to drop the ring of viscount, but again no confirmation.


Source:
Wordwood

woensdag 14 juli 2010

Instanced Griffon guide


Location:
Instanced Griffon is located on Vegas Javier D6 on both channels.

Summoning and respawn time:
To get to the instance where Instanced Griffon is in you´ll need a Griffin Tear and every participant needs a Griffon lobby key. To craft these items talk to Federigo in I9 City of Auch.
Griffon tears need 6 griffon egg shells (item in vegas javier, 1 per channel 20-30 min cooldown) and 250 shiny crystals.
To buy the lobby key you need 80 shiny crystals, the boy in the tunnel in auch sells them.

Difficulty:
Griffon used to be one of the tougher raids, tough it still kinda is. A well equipped master can solo it, but expect around 5-6 expert fams needed to take it down.

Raiding strategy:
He spawns at the H9 hill and it's quite a easy raid with masters, life racials works wonders here esp with bloody feast/rapiere or tronada cruz. Be warned though as he can randomly freeze chars with his new skills, but it wont be to dangerous.


Loot:

  • 30 ar lvl 100 weapon
  • lvl 92e armor recipe
  • lvl 96e armor recipe
  • Recipe - le Noir
  • Recipe - Elite le blanc
  • Recipe - Dragon Heart
  • Rings
  • Lv 100 enchantment chip
  • Bellum Boxes
  • Diamond Coupons
  • Grand Crasher
Reward box (x3):
  • Constellation Box or
  • Mega talt



Sources:
playge wiki griffon article and sge raid bosses info

dinsdag 13 juli 2010

Instanced Fire Gate guide



Location:
Fire gate or gate of fire can be accessed from topolo durga channel 1, open the mini map and go to the place where gate of fire is written on the map (D5).

Summoning and respawn time:

Like the other instanced raids you will need Fire crystal and 1 Fire gate lobby key on every participant. The instanced warp portal is still inside the temple, but it is not the normal gate just head to D5 and you'll see it soon. Fire Crystal needs 1 fire orb, 5 fire stones and 200 shiny crystals. As usual Federigo in Auch crafts it.
To buy the lobby key you need 60 shiny crystals, the boy in the tunnel in auch sells them.
Once inside you'll still need to summon Lava Leaf, he'll be summoned once you activated all 10 summoning stations in the map. To activate a station drag a fire orb from inventory atop the station and select 1.
Unlike the normal Fire Gate the last summoning station attacked will become hostile to the mobs, if one of the summoning stations is destroyed lava leaf will despawn and all summoning stations will be reset.


Difficulty:
This is easily one of the harder and suprising instanced raids, especially with the 5 ar/dr increase of Lava Leaf.
You'll need several strong elementalists vs him with ice dmg stances, so i'd bet you'll need 3+ master fams or 5+ expert fams + 1 family to defend the last station.

Strategy:
Strategy for the raid is pretty straightforward, use the orbs on the summoning stations and spawn a lava leaf, drag him to a corner with a low spawnrate of mobs, get char to tank him and let rest dps and buff.
However unlike the normal variant, the last summoning station will turn hostile to mobs! so be extremely carefull as it has little hp. Keep lava leaf away from it so his aoes can't hit it.
Buffs are still very important vs this boss fight, be it to survive or to deal dmg. Lava plasma is best used if you can't survive his attacks/aoe's to well, ice plasma is ideal for dealing more dmg since he's weak to ice, but he'll deal more dmg then with fire plasma on. Antimagic boosts resistances and jarring tune help survive even more but jarring tune comes at the cost of -10% atk. All depends on what you prefer.
Again he's weak to ice so expert eles with ice bracelets deal most dmg to him, outrage musks are also good for dps of course. He can also use his selffbuff skill Aurora to gain 200 def, which makes wiz dispell also very useful here. Unlike his weaker normal version he won't just give up and you can expect quite a fight from him.


Loot:
  • 32 AR Fire Gate weapon or shield (100% chance of 1 to drop)
  • 30 AR lvl 100 weapon
  • lvl 84 elite armors
  • lvl 92 elite armor recipe
  • lvl 96 elite armor recipe
  • lvl 100 armor (27dr)
  • recipe - le noir
  • Recipe - Enhanced Fire resistance necklace
  • 32 ar weapon recipe or elite shivarilier armor recipe
Reward Box (2x):
  • Constellation Box or
  • Mega Talt

Source:
jGE wiki and sge official site instanced raid info

Instanced Uranus guide


Location:
The lobby leading to Instanced Uranus can be found in Bahamar, Underground cave 1st floor in I9 on the Murky side.

Summoning and respawn time:
To get to this version of the raid you'll need a Uranus scale and every participant needs a Uranus lobby key.
The Scale can be gotten from Federigo in auch and needs 2 scale pieces and 200 shiny crystals. (scale pieces are gotten in New Opuluto in exchange for 200 Explorer team Memo's at the vagabond).
To buy the lobby key you need 60 shiny crystals, the boy in the tunnel in auch sells them.

Difficulty:
Uranus isn't the hardest raid, but it can be annoying mostly due to the tons of minnions and poisoning effect which lowers defense. Do note that whoever kills the minions gets poisoned, you can break the eggs without a worry of getting poisoned. If your gear is good enough you could solo it without killing minnions at all.
1 Master family can solo it usually, tough it's recommended to bring 2+ expert fams if you're not as well prepared.

Strategy:
Uranus has 4 stages in wich you fight him, before each stage you'll need to kill all the uranus eggs to be able to attack Uranus. During the first 3 stages when his hp is low he'll hide underwater to recover. When that happens all the eggs respawn. In total you need to kill all the eggs 4 times and kill Uranus 4 times.
When fighting the eggs, keep in mind that every egg killed spawns around 10 minions which can be a problem if there are to much of them. Whoever kills a minion also gets a 5 minute AR, atk and def debuff wich is a royal pain in the ass. When finally facing Uranus, do remember that his attacks are physical of type so prot field will greatly reduce the dmg. Outrage musks are best given a protection field to make sure they survive the attacks. A other way to save the dps group is by letting a tanker provoke away from the main dps group and lure Uranus his attacks on him. Do note that who ever has top dmg on Uranus with a single char in the last form will get all the drops!!! so it's advises to keep the top dps free of the minion's poison.

Loot:

  • Lv 100 Weapon (30 ar)
  • Lv 92 Elite Armor Recipe
  • Lv 96 Elite Armor Recipe
  • Lv 100 Elite Weapon recipe
  • Recipe - Elite Schivarlier Armor
  • Recipe - Le Noir
  • Recipe - Dragon Heart

Reward box (2 drops):
  • Constellation box or
  • Mega Talt


Source:
jGE wiki and raid list guide

maandag 12 juli 2010

Instanced Rafflesia guide



Location:
From zona una there's a warp near the huge central tree (G6) , this warp will take you to the empty part of rafflesia. In here there will be another gate wich you need to open to allow acces to the raid boss her room.

Summoning:
To get access to rafflesia every family needs a rafflesia lobby key and 1 rafflesia petal is also needed.
The person that has the petal can use it to summon a lobby portal, then others can join with the lobby key. Do note that this raid has 1 day cooldown, regardless of wether you beat it or not. To Craft the petal you need to talk to Federigo in auch and give him a yellow,red and green leaf of rafflesia along with 150 shiny crystals.

To buy the lobby key you need 50 shiny crystals, the boy in the tunnel in auch sells them.


Difficulty:
Instanced rafflesia might actually be tougher then instanced Uranus thanks to it's high hp regen and the need to keep the buff up, tough 1 master fam should be able to solo it it's recommended to bring 2-3 expert families for non solo attempts.

Raiding strategy:
Inside the room where the Queen-Eater resides are alot of random mobs, these mobs can be quite anoying to chars with low dr as they love to spam knockbacks. However they drop a rafflesia petal on death, wich is used to give 1 fam a buff which prevents rafflesia's skill of 1hitting your team.
In the middle of the map you'll see Queen-Eater with her 3 bodyparts, each bodypart can be seperetaly attacked,each part got 1 unique attack and their stats.

None of the Queen-Eater bodyparts will attack normally, but they can each use a skill. The torso uses a skill wich damages and draws you under the body with chance to poison. The Legs use a similiar skill wich knocks you back away from the body. And finally the Egg will use a skill wich causes confusion.
When fighting Rafflesia it's important to keep using the Rafflesia petals to prevent yourself from getting onehitted by the skills. It's suggested to kill the torso first as the poison skill is seen as the most anoying skill to deal with, however torso is classified as flying. After you've dealt with the torso kill the legs while keeping the petal buff active. It isn't as dangerous as the torso but can still 1hit if you are unbuffed. For the egg the buff isn't needed as it can only cause a status and can't kill, tough beware as the hp regen of the egg is quite high.


Loot:
  • lvl 84 elite armor
  • lvl 92 elite armor recipe
  • lvl 96 elite armor recipe
  • lvl 100 (27 dr) armor
  • lvl 84 elite weapons
  • lvl 100 (30 ar) rod or staff
  • Grand valyrie crashers
  • Recipe -Enhanced Mental resistance necklace (rare)
Reward Box:
  • Constellation box or
  • Mega Talt


Sources:
jge wiki and sge new raid info